Warhammer 40,000 8th Edition Battle Report – 103 Drukhari [Atalay] vs Imperium [Ronny Luna] Location: The Carcosa Club, Brooklyn, New York Game Size: 2,000 pts
40K 8th Edition Battle Report – Saints & Sinners vs Thousand Sons 2000 pts
Warhammer 40,000 8th Edition Battle Report – 007
Saints & Sinners (Inquisition, Sisters of Battle, Grey Knights, Daemonhosts and Assassins) [Nyghoma] & Thousand Sons [Milan]
Location: Da Bunka, Queens, New York
Game Size: 2000 pts
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Exalted Sorcerer
– Disc of Tzeentch
– Mastery Level 3
Combined Arms Detachment:
HQ Ahriman [Warlord]
– Disc of Tzeentch
Troops Rubric Marines
– 4x Rubric Marines
– Aspiring Sorcerer w/ Force Axe
– Chaos Rhino dedicated troop transport w/ Combi-melta, Dirge Caster and Dozer Blades
Chaos Cultists
– Mark of Tzeentch
Opponent’s Army
Deployment
Opponent’s Reserves
Opponent went first and leveraging Drop Pod Assault brought in two of his three Drop Pods from reserve automatically on Turn 1. One of the models that disembarks out of the drop pods is the Culexus Assassin. His Psychic Abomination special rule essentially shut down Magnus’s Psychic Powers because he was within 12” of the Assassin. That meant that Magnus’s 5 Warp Charges could not be used that turn (unless he moved out of the 12” bubble) and he could only manifest Psychic Powers on 6+ instead of 2+.
Next, the opponent teleported his deathstar unit to the same area – close to gliding Magnus. The Adeptus Mechanicus model gave the unit’s weapons the Skyfire Special rule, and they were positioned perfectly to unload all they had at him.
However his 4+ rerollable 1s invulnerable save deflected most of the damage. He took just one wound and was down to 6.
Magnus, Ahriman and the Exalted sorcerers then moved away from the Culexus so that they can have full use of their powers during the Psychic phase. Sorcerers cast Invisibility on them and Magnus was able to beam the enemy’s deathstar causing a single wound on a character that has a special rule that allows him to auto regain D3 wounds at the end of each of his turns. He was able to conjure an Exalted Flamer on a Burning Chariot of Tzeentch close by to run interference a maybe keep the deathstar busy.
Result: Inquisition, Grey Knights & Adeptus Mechanicus Victory
Chaos Terminators
– 3x Combi-melta & 3x Chainfist (3 Terminators)
– Reaper Autocannon & Chainfist (1 Terminator)
– Combi-melta & Chainfist (Terminator Champion) Heavy Support Obliterators
– Mark of Tzeentch
Lord of War: Chaos Knight Paladin
– Dedication of Tzeentch
– Dirge Caster
Typhon Heavy Siege Tank
– Dreadhammer
– 2x Heavy Bolters w/ Malific Ammo
Aetaos’rau’keres – Daemon Lord or Tzeentch
Opponents Army
Deployment
Turn 1
Due to bad dice rolling, Void Shield Generator stayed up covering pretty much the whole AdMech/Inquisition army in it’s 12” bubble.
Ahriman and Typhus with their Tzeentch terminator retinue assaulted a unit of scouts, wiped it out and the consolidated into cover.
During the opponents shooting phase 3 Terminators and the Terminator Champion as well as Typhus managed to die.
Turn 2
After being denied a couple of times the opponent was able to successfully manifest the Psychic power that teleported his Death Star right in front of the Daemon Lord of Tzeentch.
Turn 3
Chaos Knight was able to charge and blow up the oposing player’s Knight.
Contemptor Dreadnought died this turn as well. Typhon got immobilized and stuck in a position where it’s primary weapon could not fire on any unit of significance.
Aetaos’rau’keres managed to Fail the Leadership test after suffering Perils of the Warp and getting the Perils result 1, after which he was removed from play while still having all of his wounds.
Result: Inquisition, Adeptus Mechanicus & Grey Knights Victory