Imperial Guard vs Leagues of Votann

Imperial Guard vs Leagues of Votann

Warhammer 40K

Battle Report

Imperial Guard vs Leagues of Votann

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Warhammer 40,000 10th Edition Battle Report - 127
Imperial Guard [Ivan] vs Leagues of Votann [Dom G]
Location: The Brooklyn Strategist, Brooklyn, NY
Game Size: 2,000 pts

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Imperial Guard | Ivan

++ Army Roster (Imperium - Astra Militarum) [2,000pts] ++

+ Configuration +

Battle Size: 2. Strike Force (2000 Point limit)
. Categories: Configuration

Detachment: Combined Regiment
. Categories: Configuration

+ Epic Hero [125pts] +

Lord Solar Leontus [125pts]
. Categories: Lord Solar Leontus, Mounted, Epic Hero, Imperium, Faction: Astra Militarum, Character, Officer, Warlord

+ Character [370pts] +

Platoon Command Squad [60pts]
. Categories: Command Squad, Faction: Astra Militarum, Imperium, Infantry, Grenades, Platoon, Character
. Platoon Commander: Plasma Pistol, Power Weapon
. . Categories: Character, Officer
. Veteran Guardsman w/ Master Vox
. Veteran Guardsman w/ Medi-pack
. Veteran Heavy Weapons Team: Mortar

Primaris Psyker [60pts]
. Categories: Primaris Psyker, Faction: Astra Militarum, Imperium, Character, Infantry, Psyker

Regimental Enginseer [45pts]
. Categories: Regimental Enginseer, Faction: Astra Militarum, Imperium, Infantry, Character

Tank Commander [205pts]: Executioner Cannon, Hunter-killer Missile, Lascannon
. Categories: Tank Commander, Faction: Astra Militarum, Imperium, Officer, Vehicle, Smoke, Character
. Two Heavy Flamers

+ Battleline [190pts] +

Death Korps of Krieg [130pts]
. Categories: Death Korps of Krieg, Faction: Astra Militarum, Imperium, Infantry, Battleline, Grenades, Regiment, Platoon
. 2 Death Korps Watchmaster and 18 Death Korps Troopers
. . 13x Death Korps Trooper: 13x Close Combat Weapon, 13x Lasgun
. . Death Korps Trooper w/ Death Korps Medi-pack
. . 2x Death Korps Trooper w/ Grenade Launcher: 2x Close Combat Weapon, 2x Grenade Launcher
. . Death Korps Trooper w/ Plasma Gun
. . Death Korps Trooper w/ Vox-caster
. . Watchmasters
. . . Death Korps Watchmaster: Plasma Pistol, Power Weapon
. . . Death Korps Watchmaster: Plasma Pistol, Power Weapon

Infantry Squad [60pts]
. Categories: Infantry Squad, Faction: Astra Militarum, Imperium, Infantry, Battleline, Grenades, Regiment, Platoon
. 1 Sergeant, 7 Guardsmen and 1 Heavy Weapons Team: Guardsman w/ Vox Caster
. . 5x Guardsman: 5x Close Combat Weapon, 5x Lasgun
. . Guardsman w/ Grenade Launcher
. . Heavy Weapons Team: Mortar
. . Sergeant: Plasma Pistol, Power Weapon

+ Infantry [110pts] +

Tempestus Scions [55pts]
. Categories: Tempestus Scions, Faction: Astra Militarum, Infantry, Grenades, Regiment, Militarum Tempestus
. Tempestor: Plasma Pistol, Power Weapon
. Tempestus Scion
. Tempestus Scion w/ Special Weapon: Plasma Gun
. Tempestus Scion w/ Special Weapon: Meltagun
. Tempestus Scion w/ Vox-caster

Tempestus Scions [55pts]
. Categories: Tempestus Scions, Faction: Astra Militarum, Infantry, Grenades, Regiment, Militarum Tempestus
. Tempestor: Plasma Pistol, Power Weapon
. Tempestus Scion
. Tempestus Scion w/ Special Weapon: Plasma Gun
. Tempestus Scion w/ Special Weapon: Meltagun
. Tempestus Scion w/ Vox-caster

+ Vehicle [1,205pts] +

Basilisk [135pts]: Heavy Bolter, Hunter-killer Missile
. Categories: Faction: Astra Militarum, Imperium, Artillery, Vehicle, Squadron

Basilisk [135pts]: Heavy Bolter, Hunter-killer Missile
. Categories: Faction: Astra Militarum, Imperium, Artillery, Vehicle, Squadron

Doomhammer [455pts]: Armoured Tracks, 2x Lascannon, Twin Heavy Bolter
. Categories: Doomhammer, Faction: Astra Militarum, Imperium, Smoke, Vehicle, Titanic, Transport
. 2 Lascannons and 2 Twin Heavy Bolters
. 2 Twin Heavy Bolters

Leman Russ Exterminator [180pts]: Armoured Tracks, Hunter-killer Missile, Lascannon, Storm Bolter
. Categories: Leman Russ Exterminator, Faction: Astra Militarum, Imperium, Smoke, Squadron, Vehicle
. 2 Heavy Bolters

Scout Sentinels [180pts]
. Categories: Scout Sentinels, Faction: Astra Militarum, Imperium, Vehicle, Walker, Regiment, Squadron, Smoke
. Scout Sentinel [60pts]: Hunter-killer Missile, Plasma Cannon, Sentinel Chainsaw
. Scout Sentinel [60pts]: Hunter-killer Missile, Plasma Cannon, Sentinel Chainsaw
. Scout Sentinel [60pts]: Hunter-killer Missile, Plasma Cannon, Sentinel Chainsaw

Scout Sentinels [60pts]
. Categories: Scout Sentinels, Faction: Astra Militarum, Imperium, Vehicle, Walker, Regiment, Squadron, Smoke
. Scout Sentinel [60pts]: Hunter-killer Missile, Plasma Cannon, Sentinel Chainsaw

Scout Sentinels [60pts]
. Categories: Scout Sentinels, Faction: Astra Militarum, Imperium, Vehicle, Walker, Regiment, Squadron, Smoke
. Scout Sentinel [60pts]: Hunter-killer Missile, Plasma Cannon, Sentinel Chainsaw

Up To 20% Off Games Workshop At Wayland Games

Leagues of Votann | Dom G

Leagues of Votann
Oathband
Strike Force (2000 Points)

CHARACTERS

Brôkhyr Iron-master (85 Points)
1x Brôkhyr Iron-master
1x Graviton hammer
1x Graviton rifle
Enhancements: Grim Demeanour
1x Ironkin Assistant
1x Close combat weapon
1x Las-beam cutter
1x E-COG
1x Plasma torch
1x E-COG
1x Manipulator arms
1x E-COG
1x Autoch-pattern bolt pistol
1x Close combat weapon

Einhyr Champion (85 Points)
1x Autoch-pattern combi-bolter
1x Mass hammer
1x Weavefield Crest
Enhancements: Wayfarer's Grace

Kâhl (90 Points)
Warlord
1x Mass gauntlet
1x Rampart Crest
1x Volkanite disintegrator
Enhancements: Appraising Glare

Ûthar the Destined (90 Points)
1x Blade of the Ancestors
1x Rampart Crest
1x Volkanite disintegrator

BATTLELINE

Hearthkyn Warriors (110 Points)
1x Theyn
1x Close combat weapon
1x EtaCarn plasma pistol
1x Kin melee weapon
1x Weavefield Crest
9x Hearthkyn Warrior
9x Autoch-pattern bolt pistol
9x Close combat weapon
1x Comms Array
1x HYLas auto rifle
7x Ion blaster
1x Kin melee weapon
1x Medipack
1x Pan Spectral Scanner

Hearthkyn Warriors (110 Points)
1x Theyn
1x Close combat weapon
1x EtaCarn plasma pistol
1x Kin melee weapon
1x Weavefield Crest
9x Hearthkyn Warrior
9x Autoch-pattern bolt pistol
9x Close combat weapon
1x Comms Array
1x HYLas auto rifle
7x Ion blaster
1x Kin melee weapon
1x Medipack
1x Pan Spectral Scanner

DEDICATED TRANSPORTS

Sagitaur (100 Points)
1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon

Sagitaur (100 Points)
1x Armoured wheels
1x HYLas beam cannon
1x Twin bolt cannon

Sagitaur (100 Points)
1x Armoured wheels
1x L7 missile launcher
1x Sagitaur missile launcher
1x Twin bolt cannon

Sagitaur (100 Points)
1x Armoured wheels
1x L7 missile launcher
1x Sagitaur missile launcher
1x Twin bolt cannon

OTHER DATASHEETS

Brôkhyr Thunderkyn (150 Points)
6x Brôkhyr Thunderkyn
6x Close combat weapon
6x Graviton blast cannon

Einhyr Hearthguard (300 Points)
1x Hesyr
1x Concussion hammer
1x Exo-armour grenade launcher
1x Teleport Crest
1x Volkanite disintegrator
9x Einhyr Hearthguard
9x Concussion gauntlet
9x Exo-armour grenade launcher
9x Volkanite disintegrator

Einhyr Hearthguard (300 Points)
1x Hesyr
1x Concussion hammer
1x Exo-armour grenade launcher
1x Teleport Crest
1x Volkanite disintegrator
9x Einhyr Hearthguard
9x Concussion gauntlet
9x Exo-armour grenade launcher
9x Volkanite disintegrator

Hernkyn Pioneers (90 Points)
3x Hernkyn Pioneer
3x Bolt revolver
3x Bolt shotgun
1x Comms Array
1x HYLas rotary cannon
3x Magna-coil autocannon
1x Pan Spectral Scanner
3x Plasma knife

Hernkyn Pioneers (90 Points)
3x Hernkyn Pioneer
3x Bolt revolver
Bolt shotgun
Comms Array
HYLas rotary cannon
Magna-coil autocannon
Pan Spectral Scanner
Plasma knife

Hernkyn Pioneers (90 Points)
3x Hernkyn Pioneer
3x Bolt revolver
3x Bolt shotgun
1x Comms Array
1x HYLas rotary cannon
3x Magna-coil autocannon
1x Pan Spectral Scanner
3x Plasma knife

Warhammer 40K ITC Champion’s Missions – Imperium vs Drukhari

Warhammer 40K ITC Champion’s Missions – Imperium vs Drukhari

Warhammer 40K ITC Champion’s Missions – Imperium vs Drukhari

OPENER_Imperium_vs_Drukhari_ITC

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Warhammer 40,000 8th Edition Battle Report
   Imperium [Ronny Luna] vs Drukhari [William H]
   Location: The Carcosa Club, Brooklyn, New York
   Game Size: 2,000 pts

Army Lists can be found at https://www.battle-report.com/

Send us feedback, give us suggestions on what you’d like to see or, if you are in the New York area, issue a challenge at [email protected].

Army List – Imperium

++ Super-Heavy Detachment +6CP (Imperium – Imperial Knights) [70 PL, 7CP, 1,321pts] ++

+ Configuration +

Battle-forged CP [3CP]

Detachment CP [6CP]

Household Choice: Questor Mechanicus
. House Krast

+ Stratagems +

Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait

Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom

+ Lord of War +

Knight Crusader [25 PL, 452pts]: Character (Knight Lance), Heavy Stubber, Heirloom: Endless Fury, Thermal Cannon, Warlord, Warlord Trait (Krast): First Knight
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer

Knight Crusader [25 PL, 497pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom: Judgement, Stormspear Rocket Pod, Thermal Cannon, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer

Knight Gallant [20 PL, 372pts]: Heavy Stubber, Reaper Chainsword, Thunderstrike gauntlet

++ Battalion Detachment +5CP (Imperium – Adeptus Mechanicus) [31 PL, 5CP, 391pts] ++

+ Configuration +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Heavy Support +

Onager Dunecrawler [7 PL, 100pts]: Broad Spectrum Data-tether, Icarus Array

Skorpius Disintegrator [6 PL, 116pts]: 3x Cognis Heavy Stubber, Ferrumite Cannon

++ Battalion Detachment +5CP (Imperium – Astra Militarum) [20 PL, 2CP, 288pts] ++

+ Configuration +

Detachment CP [5CP]

Regimental Doctrine: Regiment: Cadian

+ Stratagems +

Imperial Commander’s Armoury [-1CP]: 1 additional Heirloom of Conquest

Specialist Detachment [-1CP]: Emperor’s Wrath Artillery Company

Tank Ace [-1CP]

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Emperor’s Wrath, Laspistol, Relic: Kurov’s Aquila

Company Commander [2 PL, 30pts]: Chainsword, Emperor’s Wrath, Laspistol

+ Troops +

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol

+ Heavy Support +

Basilisks [7 PL, 108pts]
. Basilisk: Emperor’s Wrath, Full Payload, Heavy Bolter

++ Total: [121 PL, 14CP, 2,000pts] ++

00

Army List – Drukhari

++ Battalion Detachment +5CP (Aeldari – Drukhari) [34 PL, 7CP, 649pts] ++

+ Configuration +

Battle-forged CP [3CP]

Detachment CP [5CP]

Detachment Type: Kabal of the Flayed Skull

+ Stratagems +

Alliance of Agony [-1CP]

+ HQ +

Archon [4 PL, 61pts]: Famed Savagery, Huskblade, Splinter pistol, The Djin Blade, Warlord

Drazhar [6 PL, 100pts]

+ Troops +

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle

+ Dedicated Transport +

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon

++ Spearhead Detachment +1CP (Aeldari – Drukhari) [33 PL, , 629pts] ++

+ Configuration +

Detachment CP [1CP]

Detachment Type: Kabal of the Black Heart

+ Stratagems +

Prizes from the Dark City (1 Relic) [-1CP]

+ HQ +

Archon [4 PL, 57pts]: Splinter pistol, Venom Blade, Writ of the Living Muse

+ Troops +

Kabalite Warriors [4 PL, 76pts]
. 7x Kabalite Warrior
. Kabalite Warrior with special weapon: Shredder
. Kabalite Warrior with special weapon: Shredder
. Sybarite: Splinter Rifle

Kabalite Warriors [4 PL, 76pts]
. 7x Kabalite Warrior
. Kabalite Warrior with special weapon: Shredder
. Kabalite Warrior with special weapon: Shredder
. Sybarite: Splinter Rifle

+ Heavy Support +

Ravager [7 PL, 140pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 140pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

Ravager [7 PL, 140pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon

++ Battalion Detachment +5CP (Aeldari – Drukhari) [43 PL, 5CP, 721pts] ++

+ Configuration +

Detachment CP [5CP]

Detachment Type: Prophets of Flesh

+ HQ +

Haemonculus [5 PL, 76pts]: Diabolical Soothsayer, Electrocorrosive whip, Splinter pistol

Urien Rakarth [5 PL, 90pts]

+ Troops +

Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks

Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks

Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks

+ Elites +

Grotesques [12 PL, 210pts]
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet

Grotesques [12 PL, 210pts]
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet

++ Total: [110 PL, 12CP, 1,999pts] ++

01

ITC Champion’s Mission: Scenario 6: Crucible of Champions

Deployment type: Map 5: Front-Line Assault

Secondaries: Imperium Secondaries: Drukhari
*Recon Big Game Hunter
Gang Busters *Recon
Big Game Hunter Engineers (Grotesques,
Kabalites)

Imperium Deployment

02

Drukhari Deployment

03

Battle Round 1 – Imperium

Canticle – Benediction of the Omnissiah.

Stratagem – Knight of the Cog.

04

Shooting Phase

The Knight of the Cog with Headman’s Mark destroys two Ravagers and severely cripples a third.

The Vanguard finish off third Ravager.

Skorpius and Dunecrawler gun down one Venom with Lightning Fast Reactions. I activate Protector Doctrina on the Skorpius.

Basilisk double fires at Grotesques killing one. My First Knight Warlord kills two Grotesques.

05

Battle Round 1 – Drukhari

06

Kabalites shooting Skorpius and Cadians.

One wound left it lives!

07

Battle Round 2 – Imperium

08

Two Venoms killed.

Several Grotesques, Kabalites, one Haemonculus slain as well in shooting and fight phases.

09

10

Battle Round 2 – Drukhari

11

Movement Phase.

12

Reinforcements!

13

14

15

Drukhari manage to kill some infantry squads and finish off the Skorpius.

Drazhar went toe to toe with my Warlord Knight but got stomped away.

Drukhari concede after a valiant effort!

Game called end of round 2.

Final Score

FINAL

Warhammer 40K ITC Champion’s Missions – Imperial Guard and Knights vs Aeldari

Warhammer 40K ITC Champion’s Missions – Imperial Guard and Knights vs Aeldari

Warhammer 40K Battle Report – Imperial Guard and Knights vs Aeldari

ITC Champion’s Missions | Psychic Awakening | The Greater Good

OPENER_ImperialGuard_and_Knights_vs_Aeldari_ITC

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Warhammer 40,000 8th Edition Battle Report –  111
  Imperial Guard and Knights [Ronny Luna] vs Aeldari [Seth F]
  Location: The Carcosa Club, Brooklyn, New York
  Game Size: 2,000 pts

Army Lists can be found at https://www.battle-report.com/

Send us feedback, give us suggestions on what you’d like to see or, if you are in the New York area, issue a challenge at [email protected]

Army List – Imperial Guard and Knights

++ Super-Heavy Detachment +6CP (Imperium – Imperial Knights) [70 PL, 7CP, 1,308pts] ++

Battle-forged CP [3CP]

Detachment CP [6CP]

Household Choice: Questor Mechanicus
. House Krast

+ Stratagems +

Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait

Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom

+ Lord of War +

Knight Crusader [25 PL, 468pts]: Character (Knight Lance), Heavy Stubber, Heirloom: Endless Fury, Ironstorm Missile Pod, Thermal Cannon, Warlord, Warlord Trait (Krast): First Knight
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer

Knight Crusader [25 PL, 468pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom (Krast): The Headsman’s Mark, Ironstorm Missile Pod, Thermal Cannon, Warlord Trait: Blessed by the Sacristans
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer

Knight Gallant [20 PL, 372pts]: Heavy Stubber, Reaper Chainsword, Thunderstrike gauntlet

++ Battalion Detachment +5CP (Imperium – Adeptus Mechanicus) [23 PL, 5CP, 260pts] ++

+ Configuration +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

+ No Force Org Slot +

Inquisitor Greyfax [5 PL, 85pts]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

++ Battalion Detachment +5CP (Imperium – Astra Militarum) [30 PL, 4CP, 430pts] ++

+ Configuration +

Detachment CP [5CP]

Regimental Doctrine: Astra Millitarum

Specialist Detachment [-1CP]: Emperor’s Wrath Artillery Company

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Emperor’s Wrath, Laspistol

Tank Commander [12 PL, 172pts]: Battle Cannon, Heavy Bolter

+ Troops +

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol

+ Heavy Support +

Basilisks [7 PL, 108pts]: Emperor’s Wrath
. Basilisk: Heavy Bolter

++ Total: [123 PL, 16CP, 1,998pts] ++

Army List – Aeldari

+++ * B – Airwing with spearhead (Warhammer 40,000 8th Edition) [118 PL, 1,995pts] +++

++ Air Wing Detachment +1CP (Aeldari – Craftworlds) [43 PL, 794pts] ++

+ No Force Org Slot +
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots
+ Flyer [43 PL, 794pts] +
Crimson Hunter Exarch [9 PL, 176pts]: Two Starcannons [26pts]
. Exarch Power: Hawkeye
Crimson Hunter Exarch [9 PL, 176pts]: Two Starcannons [26pts]
. Exarch Power: Hawkeye
Crimson Hunter Exarch [9 PL, 176pts]: Two Starcannons [26pts]
. Exarch Power: Hawkeye
Nightwing [8 PL, 133pts]: Crystal Targeting Matrix [5pts], Twin Bright Lance [35pts], Twin Shuriken Cannon [17pts]
Nightwing [8 PL, 133pts]: Crystal Targeting Matrix [5pts], Twin Bright Lance [35pts], Twin Shuriken Cannon [17pts]

++ Battalion Detachment +5CP (Aeldari – Craftworlds) [42 PL, 707pts] ++

+ No Force Org Slot +
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots
+ HQ [17 PL, 299pts] +
Autarch Skyrunner [6 PL, 105pts]: Laser Lance [8pts], Twin Shuriken Catapult [2pts]
Farseer Skyrunner [7 PL, 132pts]: 0. Smite, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade
Warlock Skyrunner [4 PL, 62pts]: 5. Focus Will, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade
+ Troops [9 PL, 174pts] +
Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger [44pts]: 4x Avenger Shuriken Catapult [12pts]
. Dire Avenger Exarch [14pts]: Two Avenger Shuriken Catapults [6pts]
. . Exarch Power: Avenging Strikes
Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger [44pts]: 4x Avenger Shuriken Catapult [12pts]
. Dire Avenger Exarch [14pts]: Two Avenger Shuriken Catapults [6pts]
. . Exarch Power: Avenging Strikes
Dire Avengers [3 PL, 58pts]
. 4x Dire Avenger [44pts]: 4x Avenger Shuriken Catapult [12pts]
. Dire Avenger Exarch [14pts]: Two Avenger Shuriken Catapults [6pts]
. . Exarch Power: Avenging Strikes
+ Heavy Support [16 PL, 234pts] +
Night Spinner [8 PL, 117pts]: Crystal Targeting Matrix [5pts], Twin Shuriken Catapult [2pts]
Night Spinner [8 PL, 117pts]: Crystal Targeting Matrix [5pts], Twin Shuriken Catapult [2pts]

++ Spearhead Detachment +1CP (Aeldari – Craftworlds) [33 PL, 494pts] ++

+ No Force Org Slot +
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots
+ HQ [6 PL, 105pts] +
Autarch Skyrunner [6 PL, 105pts]: Laser Lance [8pts], Twin Shuriken Catapult [2pts]
. The Phoenix Gem
+ Heavy Support [27 PL, 389pts] +
Falcon [9 PL, 135pts]: Bright Lance [20pts], Crystal Targeting Matrix [5pts], Shuriken Cannon [10pts]
Falcon [9 PL, 127pts]: Bright Lance [20pts], Crystal Targeting Matrix [5pts], Twin Shuriken Catapult [2pts]
Falcon [9 PL, 127pts]: Bright Lance [20pts], Crystal Targeting Matrix [5pts], Twin Shuriken Catapult [2pts]

Warhammer 40K Maelstrom of War – Imperial Soup vs Imperial Fists

Warhammer 40K Maelstrom of War – Imperial Soup vs Imperial Fists

Warhammer 40K Maelstrom of War – Imperial Soup vs Imperial Fists

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Warhammer 40,000 8th Edition Battle Report
   Imperial Soup [Ronny Luna] vs Imperial Fists [David Brommer]  
   Location: The Carcosa Club, Brooklyn, New York
   Game Size: 2,000 pts

Army Lists can be found at https://www.battle-report.com/

Send us feedback, give us suggestions on what you’d like to see or, if you are in the New York area, issue a challenge at [email protected].

Army List – Imperial Soup

++ Super-Heavy Detachment +6CP (Imperium – Imperial Knights) [70 PL, 7CP, 1,461pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [6CP]

Household Choice: Questor Mechanicus
. House Krast

Operative Requisition Sanctioned [-2CP, 95pts]

+ Lord of War +

Knight Crusader [25 PL, 497pts]: Heavy Stubber, Stormspear Rocket Pod, Thermal Cannon
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer

Knight Crusader [25 PL, 497pts]: Character (Knight Lance), Heavy Stubber, Stormspear Rocket Pod, Thermal Cannon, Warlord, Warlord Trait (Krast): First Knight
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer

Knight Gallant [20 PL, 372pts]: Heavy Stubber, Reaper Chainsword, Thunderstrike gauntlet

++ Battalion Detachment +5CP (Imperium – Adeptus Mechanicus) [33 PL, 5CP, 355pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Sicarian Infiltrators [12 PL, 150pts]
. Infiltrator Princeps (Stub/Sword): Power Sword
. 5x Sicarian Infiltrator (Flechette/Taser): 5x Taser Goad
. 4x Sicarian Infiltrator (Stub/Sword): 4x Power Sword

++ Battalion Detachment +5CP (Imperium – Astra Militarum) [13 PL, 4CP, 180pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Imperial Commander’s Armoury [-1CP]: 1 additional Heirloom of Conquest

Regimental Doctrine: Regiment: Catachan

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol, Relic: Kurov’s Aquila

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

+ Troops +

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

++ Total: [116 PL, 16CP, 1,996pts] ++

Army List – Imperial Fists

++ Brigade Detachment +12CP (Imperium – Space Marines) [111 PL, 1,990pts, 6CP] ++

+ No Force Org Slot +

*Chapter Selection*: Imperial Fists

Battle-forged CP [3CP]

Detachment CP [12CP]

Relics of the Chapter [-2CP]: 2x Number of extra Relics

Specialist Detachment [-1CP]: Imperial Fists Siegebreaker Cohort

+ HQ +

Primaris Captain [5 PL, 82pts]: Master-crafted auto bolt rifle, The Eye of Hypnoth

Primaris Chaplain [4 PL, 77pts, -2CP]: 2. Catechism of Fire, 5. Recitation of Focus, Benediction of Fury, Hand of Dorn, Litany of Hate, Stratagem: Hero of the Chapter, Strategem: Master of Sanctity

Primaris Lieutenants [4 PL, 69pts]
. Primaris Lieutenant: Power sword

Tor Garadon [7 PL, 140pts]

+ Troops +

Infiltrator Squad [5 PL, 110pts]: 4x Infiltrator, Infiltrator Sergeant

Infiltrator Squad [5 PL, 110pts]: 4x Infiltrator, Infiltrator Sergeant

Intercessor Squad [10 PL, 145pts, -2CP]: Bolt rifle, Veteran Intercessors
. 7x Intercessor
. Intercessor Sergeant: Power fist

Intercessor Squad [5 PL, 85pts]: Stalker Bolt Rifle
. 4x Intercessor
. Intercessor Sergeant

Intercessor Squad [5 PL, 85pts]: Stalker Bolt Rifle
. 4x Intercessor
. Intercessor Sergeant

Scout Squad [4 PL, 65pts]
. Scout Sergeant: Bolt pistol, Boltgun, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

+ Elites +

Aggressor Squad [10 PL, 222pts]: 5x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

Primaris Ancient [4 PL, 69pts, -1CP]: Standard of Righteous Hatred, Strategem: Chapter Ancient

Primaris Apothecary [3 PL, 60pts, -1CP]: Healer’s Aegis, Strategem: Chief Apothecary, Warlord

+ Fast Attack +

Attack Bike Squad [2 PL, 37pts]
. Attack Bike: Heavy bolter, Twin boltgun

Attack Bike Squad [2 PL, 37pts]
. Attack Bike: Heavy bolter, Twin boltgun

Land Speeders [4 PL, 87pts]
. Land Speeder: Heavy bolter, Typhoon missile launcher

+ Heavy Support +

Centurion Devastator Squad [24 PL, 350pts]
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion Sergeant: Hurricane bolter, Two Heavy Bolters

Whirlwind [4 PL, 80pts]: Whirlwind castellan launcher

Whirlwind [4 PL, 80pts]: Whirlwind castellan launcher

++ Total: [111 PL, 1,990pts, 6CP] ++

Mission: Maelstrom of War – Territorial Control

Deployment: Spearhead

Attacker: Imperial Fists

Defender: Imperial Soup

00

01

02

03

Pre-Game

I expect a very hard match! Imperial Fists is possibly one of the worst possible match ups for Knights, in the current meta. I put a lot of thought into how to handle this match up. I have decided I should play to any range advantage I can get, and consider being within 36″ range a death sentence. With that in mind I went with defensive set ups for my Knights, so they would more or less all be able to benefit from a 4+ save or 4++ save.

04

06

07

Battle Round 1

I deploy as far back as possible, measuring his weapon range and movement range and being just outside of it with my Knights. I was taking into consideration that I have 12″ movement and 36″ weapons. I take this into account so that I can easily move up and fire back, after avoiding his initial attack. This works wonderfully! He was forced to spend most of his Turn 1 moving up, to try and get in attacking range, whereas I was able to move up just enough to get my guns within range of one or two targets and light them up! Prioritizing anything that’s closer over what’s dangerous so that I can create breathing room for the rest of my forces, to move unchallenged and claim objectives. My initial cards weren’t very good but I did get “Yield No Ground” and “First Strike” points finishing Round 1 with a score of 2-1 Imperial Fist lead my opponent achieved “Death before Dishonor” which is an Imperial Fists specific card.

End Score 2-1. Imperial Soup leads.

08

09

10

11

12

Battle Round 1 casualties.

13

Battle Round 2

Going into Round 2 the Imperial Fists player remained cautious after seeing how things turned out in Round 1. He tried to get into position with some of his units. I still have him in outranged, so he relies on his Whirlwinds to chip a couple wounds from my Knights. However, this proves not to be very effective with Castellan Rounds only being -1 AP in the Devastator Doctrine. He does not achieve any objectives, or kill any units this turn either. During my turn I move up, thinking I have him cornered now and I dare to forgo my winning strategy to try and deliver a fatal blow. I do manage to deal a ton of damage and kill several more units while claiming more points, however I seem to have fallen for the lure the Centurions were hiding and waiting for just such an opportunity, and I delivered it. I deep strike a unit of Sicarians, they immediately get Auspex Scanned by the Centurions and wiped off the map. Honestly, I forgot all about Auspex Scan in my arrogance but I also see the opportunity in this development. Exchanging 75 pts of my forces in exchange for 2CP from the enemy is a good trade off. So, I proceed to then deploy my second unit of Sicarians in the exact same spot I wanted the first one I lost. Basically, my plan of attack wasn’t affected much. The Vindicare Assassin had been repositioned to target the Chapter Ancient (he was upgraded and had the Standard of Righteous Hatred) and in the most epic sequence of rolling, the Vindicare deals two damage, followed by 1, 2, 3 mortal wounds, slaying the Ancient and earning me 2CP for my trouble. After shooting several units, I charge in with the Sicarians to try to deal with a hidden unit of Infiltrators near my lines. I killed two and lost one Sicarian in the process. I then attempt to wrap them by pinning them against a nearby Ruins Terrain with Guardsmen, just half an inch away from the walls on the other side (This prevents the infiltrators from falling back through the wall as they cannot move within 1″ of the guardsmen.

End of Round Score 7-2.

14

15

Vindicare I AM LEGEND. :fire:

16

17

The trap is set.

18

19

Casualties are heavy for the Imperial Fists whilst I’ve only lost about 90 pts worth of models and minimal damage to my Knights at the end of the Battle Round 2.

20

Battle Round 3

Spider-man, spider-man, does whatever a spider can… The Infiltrators wall crawl up the ruins! I look at this a moment… mind blown. I thought I had trapped them but didn’t consider them moving vertically at all. Uh-oh this is not as planned. The Centurions also come out of hiding, and point their Heavy Bolters squarely at my two Crusader Knights. I am concerned but I think to myself “They still have to wound on 5+ and punch through my 4+ protection. It’ll hurt, but at most I might lose ten wounds which I can regen”. The sons of Dorn were having none of that, activating Catechism of Fire, Recitation of Focus, Tank Hunters and that Vigilus Defiant mortal wound tossing stratagem that I can’t remember off the top of my head. My opponent went full on Oprah, and gave these guys everything he could toss at ’em. They were fully charged, and ready to rain on my parade and that they did! In a furious display of absolute fire power, I went from having two Knights, either at full wounds or near full wounds, to having both Crusaders with eight wounds remaining. WOWZERS! Imperial Fists are Nuthing ta F with. I immediately regret my Turn 2 choices, and now fear that I took a major blow and will be losing a game, that had been going amazingly well up to this point for me.

21

22

23

24

Imperial Knights Crusader scream MEDIIIIIIC in Binharic Code. :dizzy_face: :dizzy_face:

I snatch four points at the end of my opponents turn. He inflicted massive damage but didn’t actually achieve any cards yet. Imperial Soup still leads 9-2 after Top of Round.

25

I do a chant or two to the machine spirit, and sacrifice one Command Point to the Machine God, to get one of my Knights working back at full power. I opt to do this with the Blessed Avenger Gatling Knight, so that he can dish out some mortal wounds in the process while the First Knight will have to fend for himself with his rerolls 1s. I move both of the back, signaling the retreat and at this point i decide to launch the Gallant forward as a Distraction Carnifex, to slow the enemy down or give him something else to want to target, while I let my guns pull back and regen some wounds. First order of business it to unload everything I have into those Centurions, pulling their massive gun show left them out of cover with some lucky rolling on my part and every gun on my Crusader Knights I managed to wipe out every last Centurion. And to take down the annoying Stalker Bolt Rifle Intercessors which also deal a ton of damage when left unchecked.

26

27

FIRST RANK! SECOND RANK!!

28

FIX BAYONETS!

29

30

Centurions Where Art Thou!?

31

Casualties for days.

32

Battle Round 4

Starts off well! With the Centurions out of the way, I am feeling at ease. I foolishly think to myself “I got this!”. But, Tor Garadon is keen to show me the error of my ways. The Imperial Fist, having drawn one of their best Tactical objective cards, set up to claim it the following turn, while Tor Garadon leads the melee specialists into a no holds barred showdown with the Knight Gallant that confidently strode into their range. The Imperial Fists are Nuthing to F with. I learned this lesson also applies to melee. One Punch Man Garadon drops 12 wounds from my Gallant and his nephew, Sergeant nobody, wielding the Fist of Terra finishes the Gallant off after connecting with all his attacks and getting full mileage out of his attacks. The Gallant goes down without putting up a fight. My spider sense is now tingling… These guys are not to be underestimated!

I pull all my forces to come within max firing range of these guys, while the Knights carefully move to the side of them, positioning so that I can shoot the Chaplain and Tor Garadon as the closest targets. I however am playing with weakened Crusaders and was hoping that the Vindicare will deal the finishing wound to the Chaplain in order to get back some CP with my remaining command points. This doesn’t work out as planned! The Assassin was on coffee break, rolling that dreaded 1 to hit on his 2+, smh. I then was forced to finish off the chaplain with my Warlord First Knight and dealt some wounds to Garadon but did not finish him.

Tor Garadon & Knight Gallant playing Red Light Green Light.

33

34

35

Now you see me…

36

… Now you don’t.

37

All Forces! ATTACK!!!

38

End of Round 4 Casualties.

39

Battle Round 5

The Indomitable Defense of the Imperial Fists is proven! This tactical card is amazing! My opponent claims D3+3 Victory Points, for a total of five. Bringing him to seven, total. I am wary of these Imperial Fists as he still has live guns aimed at me and a weakened Whirlwind a few rolls away from dealing serious damage to my Knights. Luckily my guardsmen Company Commander issues the Shield Wall order and they form a very solid defense meat shield to stop Tor Garadon from very possibly One Punching my Warlord like he did my Gallant. No Thanks, dude. The Imperial Fist do their best to kill one more Knight, by focusing all guns on my Warlord but fail to deal any significant damage

The Guardsmen perish gloriously, after taking the Imperial Fist charge head on. The Company Commander will be remembered amongst the Heroes of the Imperium. An effective speed bump, that leaves the Imperial Fists perfectly lined up for my final gambit. I push forward with everything. I want to deal a decisive blow to these guys. First order of business is to Chant to the Machine God. One Command Point to have my First Knight act normal. Everyone else aims their guns at the Intercessors! Once they are dead I can shoot at the characters behind them! Almost all my guns fail me… Almost… In what I can only describe as a massive stroke of luck, my other Crusader heeded the call of the Household and rolled like ten 5+ to hit (he was at six wounds remaining). The Avenger Gatling is rolling hot! When the smoke clears, the Fist of Terra has bit the dust. It’s now all up to my Warlord to active his trap card “Priority Orders Received – No Prisoners!!!” Kill 3-5 units with the Warlord… I unload my guns upon Tor Garadon (Endless Fury), Lieutenant (Thermal Spear and Heavy Flamer), Attack Bike (Stormspear Missiles). I finish all three, claiming my achieved objective for a massive jump in points to 18 Total.

40

41

42

43

44

Final Tally of Casualties.

45

Final Score. He scored two Victory Points on Area Denial and seven total in Imperial Fists objectives.

I scored area denial and some other stuff.

46

Final Score

Imperial Soup 18-9 Imperial Fists.

GG to my opponent. We had a ton of fun. I have now developed a Centurion-phobia, after coming a few failed saves away from losing two units to one unit of Centurions and also being completely wrecked in melee vs my full wound melee specialist Knight. Much respect to the Imperial Fists, whom as mentioned are clearly Nuthin to F with!

Warhammer 40K ITC Champion’s Missions – Imperial Guard vs Chaos

Warhammer 40K ITC Champion’s Missions – Imperial Guard vs Chaos

Warhammer 40K Battle Report – Imperial Guard vs Chaos Soup | ITC Champion’s Missions

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Warhammer 40,000 8th Edition Battle Report –  106
  Imperial Guard [Nikola] vs Chaos Soup [Luka Dragacevic]
  Location: Hydra Club, Belgrade, Serbia, Europe
  Game Size: 2,000 pts

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Army List – Imperial Guard

++ Brigade Detachment +12CP (Imperium – Astra Militarum) [95 PL, -1CP, 1,528pts] ++

+ No Force Org Slot +

Regimental Doctrine: Regiment: Catachan

Vigilus Defiant [-1CP]: Emperor’s Wrath Artillery Company

+ HQ +

Colonel ‘Iron Hand’ Straken [4 PL, 75pts]

Tank Commander [12 PL, 179pts]: Battle Cannon, Lascannon

Tank Commander [12 PL, 185pts]: Heavy Bolter, Plasma Cannons, Turret-mounted Executioner Plasma Cannon

+ Troops +

Infantry Squad [3 PL, 45pts]
. 8x Guardsman
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol

Infantry Squad [3 PL, 45pts]
. 8x Guardsman
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol

Infantry Squad [3 PL, 45pts]
. 8x Guardsman
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol

Infantry Squad [3 PL, 45pts]
. 8x Guardsman
. Guardsman w/ Vox-caster: Vox-caster
. Sergeant: Laspistol

Militarum Tempestus Scions [3 PL, 63pts]
. 2x Scion
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions [3 PL, 63pts]
. 2x Scion
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Tempestor: Chainsword, Hot-shot Laspistol

+ Elites +

Astropath [1 PL, 21pts]: Nightshroud, Telepathica Stave

Bullgryns [7 PL, 120pts]
. Bullgryn: Grenadier Gauntlet, Slabshield
. Bullgryn: Grenadier Gauntlet, Slabshield
. Bullgryn Bone ‘ead: Grenadier Gauntlet, Slabshield

Ministorum Priest [2 PL, 35pts]: Laspistol

Sergeant Harker [3 PL, 50pts]

+ Fast Attack +

Hellhounds [6 PL, 108pts]
. Hellhound: Multi-melta, Turret-mounted Inferno Cannon

Scout Sentinels [3 PL, 44pts]
. Scout Sentinel: Heavy Flamer

Scout Sentinels [3 PL, 44pts]
. Scout Sentinel: Heavy Flamer

+ Heavy Support +

Basilisks [7 PL, 108pts]
. Basilisk: Heavy Bolter

Heavy Weapons Squad [3 PL, 47pts]
. Heavy Weapon Team: Missile launcher
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Missile launcher

Manticore [8 PL, 133pts]: Heavy Bolter

+ Dedicated Transport +

Chimera [6 PL, 73pts]: Heavy Bolter, Multi-laser

++ Reinforcements (Imperium – Officio Assassinorum) [20 PL, 380pts] ++

+ No Force Org Slot +

Show Stratagems: Callidus, Culexus, Eversor, General, Vindicare

+ Elites +

Callidus Assassin [5 PL, 95pts]

Culexus Assassin [5 PL, 95pts]

Eversor Assassin [5 PL, 95pts]

Vindicare Assassin [5 PL, 95pts]

++ Reinforcements (Imperium – Inquisition) [4 PL, 90pts] ++

+ HQ +

Inquisitor Coteaz [4 PL, 90pts]: Malleus – Power Through Knowledge

++ Total: [119 PL, -1CP, 1,998pts] ++

Army List – Chaos

++ Super Heavy Detachment Renegade Knights ++

Iconoclast

Knight Despoiler, 2xThermal Cannon, Ironstorm Missile Pod, Warlord trait: Knight Diabolus (+1A)
Knight Despoiler, 2xThermal Cannon, Ironstorm Missile Pod
Knight Despoiler, Thermal Cannon, Avenger gatling cannon

+ Super Heavy Auxiliary Detachment +

Mortarion (Miasma of pestilence & Curse of Leper)

++ Battalion Detachment Tzeentch ++

Sorcerer (force stave, inferno bolt pistol, Prescience, Warptime)
Changecaster (gaze of fate, bolt of change)
10 brimstone horrors
12 brimstone horrors
10 brimstone horrors

Warhammer 40K ITC Champion’s Missions – Necrons vs Astra Militarum

Warhammer 40K ITC Champion’s Missions – Necrons vs Astra Militarum

Warhammer 40K ITC Champion’s Missions – Necrons vs Astra Militarum | ITC Champion’s Missions

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Warhammer 40,000 8th Edition Battle Report
  Necrons [Ronny Luna] vs Astra Militarum [Royce]
  Location: The Carcosa Club, Brooklyn, New York
  Game Size: 2,000 pts

Army Lists can be found at https://www.battle-report.com/

Send us feedback, give us suggestions on what you’d like to see or, if you are in the New York area, issue a challenge at [email protected].

Army List – Necrons

++ Battalion Detachment +5CP (Necrons) [88 PL, 9CP, 1,385pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Dynasty Choice
. Dynasty: Sautekh

+ HQ +

Imotekh the Stormlord [10 PL, 1CP, 140pts]
. Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

Orikan the Diviner [6 PL, 100pts]

+ Troops +

Immortals [8 PL, 150pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 150pts]: 10x Immortal, Tesla Carbine

Immortals [8 PL, 150pts]: Gauss Blaster, 10x Immortal

+ Elites +

C’tan Shard of the Deceiver [12 PL, 180pts]: Power of the C’tan: Seismic Assault, Power of the C’tan: Sky of Falling Stars

C’tan Shard of the Nightbringer [12 PL, 155pts]: Power of the C’tan: Cosmic Fire, Power of the C’tan: Time’s Arrow

+ Heavy Support +

Transcendent C’tan [12 PL, 180pts]: Fractured Personality: Cosmic Tyrant, Power of the C’tan: Antimatter Meteor, Power of the C’tan: Transdimensional Thunderbolt

Transcendent C’tan [12 PL, 180pts]: Fractured Personality: Cosmic Tyrant, Power of the C’tan: Antimatter Meteor, Power of the C’tan: Transdimensional Thunderbolt

++ Spearhead Detachment +1CP (Necrons) [40 PL, 1CP, 610pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Dynasty Choice
. Dynasty: Sautekh

+ HQ +

Lord [5 PL, 65pts]: Artefact: The Veil of Darkness, Staff of Light

Lord [5 PL, 65pts]: Staff of Light

+ Heavy Support +

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

Doomsday Ark [10 PL, 160pts]

++ Total: [128 PL, 10CP, 1,995pts] ++

00

Army List – Astra Militarum

++ Battalion Detachment +5CP (Imperium – Astra Militarum) [60 PL, 7CP, 1,035pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Regimental Doctrine: Regiment: Catachan

Vigilus Defiant [-1CP]: Emperor’s Wrath Artillery Company

+ HQ +

Colonel ‘Iron Hand’ Straken [4 PL, 75pts]

Company Commander [2 PL, 30pts]: Chainsword, Emperor’s Wrath, Laspistol

+ Troops +

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

+ Elites +

Bullgryns [7 PL, 126pts]
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn: Bullgryn Maul, Slabshield
. Bullgryn Bone ‘ead: Bullgryn Maul, Slabshield

Command Squad [2 PL, 68pts]
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun
. Veteran w/ Special Weapon: Plasma gun

Master of Ordnance [2 PL, 30pts]: Emperor’s Wrath

Ministorum Priest [2 PL, 35pts]: Laspistol

+ Heavy Support +

Basilisks [7 PL, 114pts]: Emperor’s Wrath
. Basilisk: Heavy Flamer

Manticore [8 PL, 133pts]: Heavy Bolter

Wyverns [6 PL, 119pts]: Emperor’s Wrath
. Wyvern: Heavy Flamer

+ Flyer +

Vulture Gunship [11 PL, 185pts]
. Vulture Gunship: Heavy bolter, Twin Punisher Gatling Cannons

++ Battalion Detachment +5CP (Imperium – Astra Militarum) [47 PL, 4CP, 761pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Regimental Doctrine: Regiment: Cadian

Vigilus Defiant [-1CP]: Emperor’s Fist Tank Company

+ HQ +

Knight Commander Pask [13 PL, 235pts]: Display Tank Orders, Emperor’s Fist, Heavy Bolter, Plasma Cannons, Turret-mounted Punisher Gatling Cannon

Tank Commander [12 PL, 209pts]: Battle Cannon, Display Tank Orders, Emperor’s Fist, Lascannon, Multi-meltas, Relic (Emperor’s Fist): Hammer of Sunderance, Warlord, WT (Emperor’s Fist): Unflinching Resolve

+ Troops +

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

+ Elites +

Astropath [1 PL, 21pts]: Psychic Barrier, Telepathica Stave

Tech-Priest Enginseer [2 PL, 30pts]

+ Heavy Support +

Leman Russ Battle Tanks [10 PL, 146pts]: Emperor’s Fist
. Leman Russ Eradicator: Heavy Bolter, Heavy Bolters, Turret-mounted Eradicator Nova Cannon

++ Battalion Detachment +5CP (Imperium – Astra Militarum) [15 PL, 4CP, 201pts] ++

+ No Force Org Slot +

Detachment CP [5CP]

Imperial Commander’s Armoury [-1CP]: 1 additional Heirloom of Conquest

Regimental Doctrine: Astra Millitarum

+ HQ +

Lord Commissar [4 PL, 35pts]: Bolt pistol, Power sword, Relic: The Emperor’s Benediction

Primaris Psyker [2 PL, 46pts]: Force Stave, Nightshroud, Psychic Barrier

+ Troops +

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol

++ Total: [122 PL, 15CP, 1,997pts] ++

01

02

ITC Mission: 5 – Precious Cargo

Deployment Map: 4 – Hammer & Anvil

Secondaries – Necrons

– Big Game Hunter

– The Reaper

– The Butcher’s Bill

Secondaries – Astra Militarum

– Kingslayer

– Old School

– Ground Control

Deployment – Necrons

03

Deployment – Astra Militarum

04

Battle Round 1 – Necrons

Deceiver redeploys himself and one unit of immortals. Astra Militarum use the bombardment stratagem and take prepared positions for –4CP.

05

Doomsday Arks kill Commander Pask. The rest of my forces kill two infantry squads.

06

Battle Round 1 – Astra Militarum

Guard T1 movement phase.

07

Orders! Move! Move! Move!

08

09

Guard shooting kills 8 Necron Immortals and deals 8 dmg to a Doomsday Ark. Quantum Deflection [1CP] ignores about 10dmg from the Imperial Guard tanks. Orikan the Diviner’s Invulnerable Save protects much of the infantry. Imperial Guard killed no units in Turn 1.

Battle Round 2 – Necrons

10

Necrons Turn 2 it’s a C’tan feeding frenzy! I deal a truck load of mortal wounds via Transdimensional Thunderbolt, Cosmic Fire and activating the Wrath of the C’tan to unleash a third thunderbolt. I kill or heavily damage many units around the Tank Commander warlord.

11

Necrons C’tans charge in on the Vulture, Tank Commander and Straken. Straken gets killed but the vehicles survive heavily damaged.

12

13

Battle Round 2 – Astra Militarum

First Rank! Second Rank! 58 shots into the C’tan = 0 wounds inflicted.

14

Nightbringer shot down by Guard Artillery namely the Wyvern was able to finish him off. The Master of Ordnance brings the Doomsday Ark down to one wound left. The Guardmen fix bayonets and CHARGE! At the Transcendent C’tan.

15

C’tan brought down to two wounds left by Guardsman barely escapes and fails do kill anything in retaliation as the priest’s Rosarius Invul deflects all damage. THE EMPEROR PROTECTS!!

16

Battle Round 3 – Necrons

17

Necron shooting is brutal on Turn 3. Many of the Guard vehicles were heavily damage so the Doomsday Arks finished off one Basilisk, one Manticore, one Tank Commander and one Vulture all had three or less wounds left. Maxed out Big Game Hunter.

18

Immortals charge and finish the Priest. Where’s your Emperor’s protection now?

19

20

The Astra Militarum retaliates and kills the C’tan and unit of immortals breaching their lines.

End of Round 3 wraps up and my opponent Concedes the game. Necrons C’tan spam for the win!

Final Score

Necrons: 20 VP

Astra Militarum: 8VP

Astra Militarum Concedes. Necron Victory.

score