Warhammer 40,000 8th Edition Battle Report – 049 Space Wolves [Lorin] vs Adeptus Custodes [Joseph E] Location: The Carcosa Club, Brooklyn, New York Game Size: 1750 pts
Warhammer 40,000 8th Edition Battle Report – 033 Thousand Sons [Ronny L] & Adeptus Custodes [Joseph E] vs Space Wolves [Dan P] & Orks [Stephen H] Location: The Brooklyn Strategist, Brooklyn, New York Game Size: 2000 pts
Warhammer 40,000 8th Edition Battle Report – 031 Thousand Sons [Milan] vs Space Wolves [Dan P]
Location: Final Fortress, Queens, New York
Game Size: 2000 pts
Wolf Guard Battle Leader [5 PL, 60pts]: Boltgun, Chainsword
+ Heavy Support +
Long Fangs [7 PL, 170pts] . Long Fang: Lascannon . Long Fang: Lascannon . Long Fang: Lascannon . Long Fang: Lascannon . Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword
Long Fangs [7 PL, 110pts] . Long Fang: Heavy bolter . Long Fang: Heavy bolter . Long Fang: Heavy bolter . Long Fang: Heavy bolter . Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword
Long Fangs [7 PL, 154pts] . Long Fang: Plasma cannon . Long Fang: Plasma cannon . Long Fang: Plasma cannon . Long Fang: Plasma cannon . Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword
Discipline of Tzeentch: Treason of Tzeentch
Discipline of Tzeentch: Primaris: Tzeentch’s Firestorm
Biomancy: Enfeeble
Biomancy: Life Leach
Biomancy: Smite
Psychic Powers – Exalted Sorcerer 00
Discipline of Tzeentch: Doombolt
Discipline of Tzeentch: Primaris: Tzeentch’s Firestorm
Biomancy: Enfeeble
Biomancy: Life Leach
Psychic Powers – Exalted Sorcerer 01
Discipline of Tzeentch: Boon of Mutation
Discipline of Tzeentch: Primaris: Tzeentch’s Firestorm
Biomancy: Iron Arm
Heretech: Dark Invigoration
Psychic Powers – Exalted Sorcerer 02
Discipline of Tzeentch: Siphone Magic
Discipline of Tzeencth: Primaris: Tzeentch’s Firestorm
Sinistrum: Warp Fate
Sinistrum: Death Hex
Psychic Powers – Magnus the Red
Discipline of Change: Primaris: Flickering Fire of Tzeentch
Discipline of Change: Tzeentch’s Firestorm
Discipline of Change: Bolt of Change
Discipline of Change: Tzeentch’s Warpflame
Discipline of Change: Boon of Flame
Discipline of Change: Prismatic Gaze
Space Wolves Army List
Space Wolves Reserves
Thousad Sons Reserves
Tactical Objectives
Deployment
Thousand Sons rolled to Seize the Initiative and were successful.
Turn 1 – Thousand Sons
Magnus and his crew drew the following Tactical Objective Cards:
– Hold the Line
– Secure Objective 2
– Secure Onjective 2
Thousand Sons deployed concervatively as they were supposed to go second. One unit of Tzaangors was in the bottom center of the battlefield, within reach of the Objective marker in the ruined building in the bottom left. The other unit of Tzaangors deployed in the other ruined building in the bottom right corner of the field where the other Objective marker was. Primarch, Ahriman and the Exalted Sorcerers were at the top center of their deplotment zone grabbing some cover.
During the Movement phase Prosperians brought an empty Kharybdis Drop Pod right on top of the Space Wolves force deployed in the top left of the board. The Claw did not scatter.
It’s post-Deep Strinke flaming attack didn’t do much damage, however it was able to wreck the Razorback in the corner after it fired off all of it’s Twin Linked Missle launchers. This gave the Sons once Victory point for First Blood.
Magnus flew across the board directlly towards the enemy and manifested Boon of Flame which conjured up a Burning Chariot of Tzeentch.
Exalted sorcerers were getting ready for close combat and buffed themselves by casting Warp Fate and Force as well as Iron Arm on the hovering Sorcerer.
Unit of Space Wolves that was riding around in the Razorback had to emergency disembark right behind the Wulfen, after their transport was blown up.
At the end of this turn team Magnus was in the lead 4:0.
Turn 1 – Space Wolves
Vlyka Fenryka drew the following Tactical Objectives this turn:
This is what the battlefield looked like from one of the reconnaissance aircraft flying at a safe altitude.
Wolves landed one of their drop pods in teh bottom left of the board.
It deviated a bit and disgorged all the models it was carrying in a perfect position to light up the unit of Tzaangors with mass reactive bolter shells.
The Drop pod itself used its built-in weaponds to fire at the other unit of Tzaangors hiding out in the Ruins in the bottom right of the board.
All Ferrisian units moved up towards the Kharybdis, except for one unit of Wulfen that moved closer to the Burning Chartion of Tzeentch in order to engage it in close combat.
Kharybdis assault claw somehow managed to survive all the incoming enemy fire, losing a couple of Hull Points. However, charging Wulfen finished it off in close combat. It went down, but deviated in such a way so not to cause any damage to friend or foe. Wulfen charged the summoned Chariot and sent it back into the Warp.
So ended the first turn of the Space Wolves.
At the end of the turn result was Thousand Sons 4 – Space Wolves 1.
Turn 2 – Thousand Sons
Magnus continued flying diagonally across the battle field stopping in the very top left corner of the board, positioning himself in a perfect place to cast of Gaze of Magnus in an attempt destroy the Rhino and Land Raider close by.
He did manage to blow up the Rhino as well as the Land Raider. The explosion caused one casualty in the Terminator squad.
Ahriman moved up the center right of the board. Another Chariot was conjured this turn and suffered a Deep Strike misshap. It was placed in the center right of the board by the oponent where it can cause no harm to the Wolves. Unit of Exalted Sorcerers moved up to the top right of the board to get some cover behind the Ruined fortification. At the end of their player Turn 2, Thousand Sons were in the lead 5:1.
Unit of Wolves at the bottom left shot up all of the Tzaangors holding Objective Marker 2. Plasma overheating casued it’s bearer to die an agonising death in the process.
The Drop Pod fired on the Tzaangors on Objective Marker 5 but didn’t do much damage.
Focussed fire from multiple units into the Crimson King caused some wouds to go through and grounded him.
A unit of brave (but ultimately foolish) Space Wolves charged the one-eyed Daemon Primarch, who wiped them all out turning one of the poor marines into a Chaos Spawn (represented here by the Pink Horror proxy model).
On the other side of the battlefield a Rhino carrying some Fenrisians moved right next to the hated Exalted Sorcerers at which point the unit inside disembarked, shot and was getting ready to charge.
Turn 3 – Thousand Sons
Magnus took to the skies again, casting D beams with his mind, killing Wolves left and right. To add insult to injury his army was growing as he conjured up yet another Chariot to join his cause.
Ahriman joines his fellow sorcerers, which buff themselves in the Psychic phase then charge the nearby Space Wolves unit and wipe them out.
Turn 3 – Space Wolves
A grey drop pod full of models arrives from reserves and lands right next to one of the Burning Chariots of Tzeentch, saturating it with fire and removing it as a casualty.
On the other side of the battlefield, remaining Wulfen charge the other Chariot and smack it back into oblivion.
Turn 3 ends with Wolves behind – 4:9.
Turn 4
Turn 4 ends with Magnus extending the lead 13:6.
Turn 5
With very few enemy models left on the board the one-eyed Primarch flyes around the field, while the Sorcerers take another unit out.
Chaos Land Raider (Dedicated Transport):
– Combi-bolter
– Dirge caster
– Dozer Blade
– Extra Armour
Troops Chaos Cultists
Chaos Cultists
Heavy Support Kharybdis Assault Claw
Lord of War: Chaos Typhon Heavy Siege Tank
– Dirge Casters
– Havoc Launcher
– Lascannons
– Multi-melta
Opponent’s Army – Imperial Fists (1000 pts)
Opponent’s Army – Space Wolves (1000 pts)
Deployment
Ahriman, Cypher and the Terminators were in the Land Raider obscured by ruins in bottom left of their deployment zone, right next to the Contemptor Dreadnought in ruins. Typhon was in the bottom right corner so that it could have line of sight diagonally across the board for some S10 AP1 template goodnes. Ahriman rolled a 6 for his Warlord Trait (Master of Deception). Two units of cultists infiltrated as a result. They started the game in cover right next to the two Tactical Objectives in the middle of the board.
Sons failed to seize the initiative and the opponents went first.
Turn 1
Wolves moved towards the Thousand Sons taking the shortest route possible. An Imperial Fists razorback was sneaking in on the left hand side as well. A lot of lascannon and missle launcher fire raining on the Sons units. Opponent used a Formation that allowed infantry to disembark, shoot and embark back into their Dedicated Tranports, which made it interesting.
As per usual, Thousand Sons dropped the Kharybdis right on top of the enemy. The Assault Claw went for the Space Wolves this time, focusng on the Wulfen and the Calvary as they can do some serious Melee damage and were getting real close real quick.
Land Raider moved up a bit and disembarked the Terminators and Ahriman, while the Heavy Convesion Beamer on the Contemptor and Typhon’s 7” Ignores Cover Insteant Death Dreadhammer cannon were trying to wittle down infantry models in the top left and top right of the board.
Turn 2
Ahriman was the only Psyker on the board and his rolling during the Psychic phase was terrible. The only thing he was able to successfullt manifest was Iron Arm.
Kharybdis was in hover mode after coming in via Deep Strike so the opponents attempted to do some damage to it by assaulting it.
On the left side the Wolves were coming, and the Fists were positioned perfectly to fire on the Terminators and HQs.
Imperial Fists also shot the heck out of the cultists holding objective marker 3 in the center of the board.
In addition, Imperial Fists used their one use ability to call in Orbital Bombardment which resulted in the Land Raider blowing up. Terrible rolling when making armour saves for terminators resultad in their Champion and three additional models being removed as casualties.
Thousand Sons were able to achieve two of their Tactical Objectives (Ascendancy and Hold the Line).
Result at the end of turn 2 was 4:2.
Turn 3
Wolves went for Ahriman’s unit.
After close combat was resolved Ahriman and Cypher were the only ones left standing and used the Dark Angel’s Hit & Run special rules to disengage.
They ended up in cover benefiting from Cypher’s Shrouded special rule. Both the Contemtor and Typhon kept raining death on units they could see, while Kharybdis was burning models it flew over left and right.
Thousand Sons were able to get some more objectives and Victory points and were in the lead at the end of turn 3.
Result 7:2.
Turn 4
Imperial Fists bikers were coming down for the HQs.
Remainder of the Fists in the center of the opponent’s deployment zone was continuing to have a hard time with the Kharybdis.
Dreadnought moved a bit to get a better line of sight for it’s next round of shooting and to secure objective next to it, while Ahriman and Cypher just tried to remain alive. Both of them made a bunch of saves but took some wounds.