Space Wolves vs Adeptus Custodes

Space Wolves vs Adeptus Custodes

OPENER_SpaceWolves_vs_AdeptusCustodes

Warhammer 40K Battle Report – Space Wolves vs Adeptus Custodes 1750 pts

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Warhammer 40,000 8th Edition Battle Report – 049
  Space Wolves [Lorin] vs Adeptus Custodes [Joseph E]
  Location: The Carcosa Club, Brooklyn, New York
  Game Size: 1750 pts

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Thousand Sons & Adeptus Custodes vs Space Wolves & Orks

Thousand Sons & Adeptus Custodes vs Space Wolves & Orks

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Warhammer 40K Battle Report – Thousand Sons & Adeptus Custodes vs Space Wolves & Orks 2000 pts (Round 2 of the Doubles Tournament)

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Warhammer 40,000 8th Edition Battle Report – 033
  Thousand Sons [Ronny L] & Adeptus Custodes [Joseph E] vs Space Wolves [Dan P] & Orks [Stephen H]
  Location: The Brooklyn Strategist, Brooklyn, New York
  Game Size: 2000 pts

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Army List – Thousand Sons & Adeptus Custodes

++ Supreme Command Detachment +1CP (Chaos – Thousand Sons) [50 PL, 985pts] ++
+ No Force Org Slot +
Relics of the Thousand Sons (1 Relic)
+ HQ +
Daemon Prince of Tzeentch [9 PL, 180pts]: Death Hex, Helm of the Third Eye, Malefic talon, Warptime, Wings
Daemon Prince of Tzeentch [9 PL, 180pts]: Gaze of Fate, Glamour of Tzeentch, Malefic talon, Wings
Daemon Prince of Tzeentch [9 PL, 180pts]: Malefic talon, Temporal Manipulation, Weaver of Fates, Wings
+ Lord of War +
Magnus the Red [23 PL, 445pts]: Bolt of Change, Doombolt, Infernal Gateway
++ Supreme Command Detachment +1CP (Imperium – Adeptus Custodes) [45 PL, 830pts] ++
+ No Force Org Slot +
Open the Vaults (1 Relic)
+ HQ +
Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Auric Aquilis, Hurricane Bolter, Superior Creation, Warlord
Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Eagle’s Eye, Hurricane Bolter
Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter
Shield-Captain on Dawneagle Jetbike [9 PL, 175pts]: Salvo Launcher
Shield-Captain on Dawneagle Jetbike [9 PL, 175pts]: Salvo Launcher
++ Auxiliary Support Detachment -1CP (Imperium – Officio Assassinorum) [5 PL, 85pts] ++
+ Elites +
Culexus Assassin [5 PL, 85pts]
++ Auxiliary Support Detachment -1CP (Imperium – Officio Assassinorum) [5 PL, 85pts] ++
+ Elites +
Culexus Assassin [5 PL, 85pts]
++ Total: [105 PL, 1985pts] ++

Army List – Space Wolves & Orks

++ Battalion Detachment +3CP (Orks) [58 PL, 938pts] ++

+ HQ +

Big Mek [5 PL, 90pts]: Killsaw, Kustom Force Field

Warboss [4 PL, 62pts]: Attack Squig, Big Choppa, Shoota

Weirdboy [4 PL, 62pts]: 2. Warpath

+ Troops +

Boyz [13 PL, 193pts]

. Boss Nob: Power Klaw, Slugga

. 29x Ork Boy W/ Slugga & Choppa

Boyz [13 PL, 193pts]

. Boss Nob: Power Klaw, Slugga

. 29x Ork Boy W/ Slugga & Choppa

Gretchin [2 PL, 30pts]: 10x Gretchin

+ Elites +

Painboy [4 PL, 55pts]: Killsaw

+ Fast Attack +

Stormboyz [13 PL, 253pts]

. Boss Nob: Power Klaw

. 29x Stormboy

++ Auxiliary Support Detachment -1CP (Orks) [4 PL, 62pts] ++
+ HQ +
Weirdboy [4 PL, 62pts]: 3. Da Jump

++ Total: [62 PL, 1000pts] ++

Thousand Sons vs Space Wolves

Thousand Sons vs Space Wolves

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Warhammer 40K Battle Report – Thousand Sons vs Space Wolves 2000 pts

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Warhammer 40,000 8th Edition Battle Report – 031
  Thousand Sons [Milan]  vs Space Wolves [Dan P]
Location: Final Fortress, Queens, New York
Game Size: 2000 pts

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Army List – Thousand Sons

++ Battalion Detachment +3CP (Chaos – Thousand Sons) [36 PL, 687pts] ++

+ HQ +

Ahriman on Disc of Tzeentch [9 PL, 166pts]: Glamour of Tzeentch, Warptime, Weaver of Fates

Daemon Prince of Tzeentch [8 PL, 156pts]: 5. Otherworldly Prescience, Boon of Change, Gaze of Fate, Helm of the Third Eye, Malefic talon, Warlord

+ No Force Org Slot +

Relics of the Thousand Sons (2 Relics)

+ Elites +

Tzaangor Shaman [5 PL, 90pts]: Force stave, Temporal Manipulation

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Rubric Marines [7 PL, 165pts]
. Aspiring Sorcerer: Force stave, Glamour of Tzeentch, Plasma pistol
. 4x Rubric Marine w/ Warpflamer: 4x Warpflamer

Tzaangors [4 PL, 70pts]: 9x Tzaangor w/ autopistol and chainsword
. Twistbray: Autopistol and chainsword

++ Super-Heavy Auxiliary Detachment (Chaos – Thousand Sons) [23 PL, 445pts] ++

+ Lord of War +

Magnus the Red [23 PL, 445pts]: Glamour of Tzeentch, Warptime, Weaver of Fates

++ Spearhead Detachment +1CP (Chaos – Thousand Sons) [30 PL, 526pts] ++

+ HQ +

Exalted Sorcerer on Disc of Tzeentch [8 PL, 147pts]: Death Hex, Diabolic Strength, Plasma pistol, Seer’s Bane, Two power swords

+ Heavy Support +

Defiler [11 PL, 178pts]: Combi-flamer, Defiler scourge, Reaper autocannon

Hellforged Leviathan Dreadnought [16 PL, 341pts]: Butcher cannon array, 2x Hellflamer
. Hellforged siege claw: Meltagun

Mutalith Vortex Beast [8 PL, 150pts]

+ Fast Attack +

Tzaangor Enlightened [3 PL, 51pts]: Aviarch, 2x Enlightened, Fatecaster greatbows

++ Total: [105 PL, 1999pts] ++

Army List – Space Wolves

++ Battalion Detachment +3CP (Imperium – Space Wolves) [67 PL, 1084pts] ++

+ HQ +

Bjorn the Fell-handed [14 PL, 239pts]: Assault cannon, Heavy flamer
Njal Stormcaller in Runic Terminator Armour [9 PL, 153pts]: 1. Storm Caller, 2. Tempest’s Wrath, 3. Jaws of the World Wolf, 3. Tenacious Survivor, Warlord
Wolf Guard Battle Leader [6 PL, 65pts]: Chainsword, Jump Packs, Storm bolter

+ Troops +

Grey Hunters [8 PL, 123pts]: 4x Chainsword

. Grey Hunter Pack Leader: Power axe
. 2x Grey Hunter w/Bolt Pistol
. Grey Hunter w/Plasma Pistol: Plasma pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Combi-plasma, Storm shield

Grey Hunters [8 PL, 122pts]: 4x Chainsword
. Grey Hunter Pack Leader: Power sword
. 2x Grey Hunter w/Bolt Pistol
. Grey Hunter w/Plasma Pistol: Plasma pistol
. Grey Hunter with Special Weapon: Bolt Pistol, Plasma gun
. Wolf Guard Pack Leader: Combi-plasma, Storm shield

Grey Hunters [6 PL, 69pts]: 4x Chainsword
. Grey Hunter Pack Leader: Power sword
. 4x Grey Hunter w/Bolt Pistol

Grey Hunters [6 PL, 69pts]: 4x Chainsword
. Grey Hunter Pack Leader: Power sword
. 4x Grey Hunter w/Bolt Pistol

+ Dedicated Transport +

Razorback [5 PL, 122pts]: Hunter-killer missile, Storm bolter, Twin assault cannon

Razorback [5 PL, 122pts]: Hunter-killer missile, Storm bolter, Twin assault cannon

++ Spearhead Detachment +1CP (Imperium – Space Wolves) [26 PL, 494pts] ++

+ HQ +

Wolf Guard Battle Leader [5 PL, 60pts]: Boltgun, Chainsword

+ Heavy Support +

Long Fangs [7 PL, 170pts]
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang: Lascannon
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Long Fangs [7 PL, 110pts]
. Long Fang: Heavy bolter
. Long Fang: Heavy bolter
. Long Fang: Heavy bolter
. Long Fang: Heavy bolter
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

Long Fangs [7 PL, 154pts]
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang: Plasma cannon
. Long Fang Pack Leader: Boltgun and Bolt Pistol, Chainsword

++ Vanguard Detachment +1CP (Imperium – Space Wolves) [27 PL, 422pts] ++

+ HQ +

Wolf Lord [6 PL, 103pts]: Frost sword, Jump Packs, Krakenbone Sword, Master-crafted boltgun

+ Elites +

Company Ancient [4 PL, 63pts]: Boltgun

Wolf Scouts [8 PL, 105pts]
. Wolf Scout: Sniper rifle
. Wolf Scout: Sniper rifle
. Wolf Scout: Sniper rifle
. Wolf Scout: Sniper rifle
. Wolf Scout: Sniper rifle
. Wolf Scout: Sniper rifle
. Wolf Scout Pack Leader: Bolt pistol, Sniper rifle

Wolf Guard [9 PL, 151pts]
. Wolf Guard: Plasma pistol, Storm shield
. Wolf Guard: Frost sword, Plasma pistol
. Wolf Guard: Frost sword, Plasma pistol
. Wolf Guard: Frost sword, Plasma pistol
. Wolf Guard Pack Leader: Frost axe, Plasma pistol

++ Total: [120 PL, 2000pts] ++

Space Wolves vs Thousand Sons

Space Wolves vs Thousand Sons

Space Wolves [Jeff C] vs Thousand Sons [Milan]

Location: The Brooklyn Strategist, Brooklyn, New York

Game Size: 2000 pts

2017-04-07 19.20.06-1

Thousand Sons Army List

Formation: Rehati War Sect

Exalted Sorcerer
– Disc of Tzeentch
– Mastery Level 3
– Spell Familiar

Exalted Sorcerer
– Disc of Tzeentch
– Mastery Level 3
– Spell Familiar

Exalted Sorcerer
– Disc of Tzeentch
– Mastery Level 3
– Spell Familiar

Magnus the Red

Combined Arms Detachment

HQ

Ahriman
– Disc of Tzeentch

Troops

Tzaangors

Tzaangors

Heavy Support

Kharybdis Assault Claw

2017-04-07 16.21.30

 

Psychic Powers – Ahriman

Discipline of Tzeentch: Treason of Tzeentch
Discipline of Tzeentch: Primaris: Tzeentch’s Firestorm
Biomancy: Enfeeble
Biomancy: Life Leach
Biomancy: Smite

2017-04-07 16.32.58

Psychic Powers – Exalted Sorcerer 00

Discipline of Tzeentch: Doombolt
Discipline of Tzeentch: Primaris: Tzeentch’s Firestorm
Biomancy: Enfeeble
Biomancy: Life Leach

2017-04-07 16.33.19

Psychic Powers – Exalted Sorcerer 01

Discipline of Tzeentch: Boon of Mutation
Discipline of Tzeentch: Primaris: Tzeentch’s Firestorm
Biomancy: Iron Arm
Heretech: Dark Invigoration

2017-04-07 16.33.32

Psychic Powers – Exalted Sorcerer 02

Discipline of Tzeentch: Siphone Magic
Discipline of Tzeencth: Primaris: Tzeentch’s Firestorm
Sinistrum: Warp Fate
Sinistrum: Death Hex

2017-04-07 16.33.44

Psychic Powers – Magnus the Red

Discipline of Change: Primaris: Flickering Fire of Tzeentch
Discipline of Change: Tzeentch’s Firestorm
Discipline of Change: Bolt of Change
Discipline of Change: Tzeentch’s Warpflame
Discipline of Change: Boon of Flame
Discipline of Change: Prismatic Gaze

2017-04-07 16.34.05

Space Wolves Army List

2017-04-07 16.53.00

Space Wolves Reserves

2017-04-07 17.08.10

Thousad Sons Reserves

2017-04-07 17.08.14

Tactical Objectives

2017-04-07 16.53.09

Deployment

2017-04-07 17.06.45

Thousand Sons rolled to Seize the Initiative and were successful.

2017-04-07 17.07.05

Turn 1 – Thousand Sons

Magnus and his crew drew the following Tactical Objective Cards:

– Hold the Line
– Secure Objective 2
– Secure Onjective 2

2017-04-07 17.07.31

Thousand Sons deployed concervatively as they were supposed to go second. One unit of Tzaangors was in the bottom center of the battlefield, within reach of the Objective marker in the ruined building in the bottom left. The other unit of Tzaangors deployed in the other ruined building in the bottom right corner of the field where the other Objective marker was. Primarch, Ahriman and the Exalted Sorcerers were at the top center of their deplotment zone grabbing some cover.

2017-04-07 17.08.18

During the Movement phase Prosperians brought an empty Kharybdis Drop Pod right on top of the Space Wolves force deployed in the top left of the board. The Claw did not scatter.

2017-04-07 17.14.30

It’s post-Deep Strinke flaming attack didn’t do much damage, however it was able to wreck the Razorback in the corner after it fired off all of it’s Twin Linked Missle launchers. This gave the Sons once Victory point for First Blood.

Magnus flew across the board directlly towards the enemy and manifested Boon of Flame which conjured up a Burning Chariot of Tzeentch.

2017-04-07 17.32.05

Exalted sorcerers were getting ready for close combat and buffed themselves by casting Warp Fate and Force as well as Iron Arm on the hovering Sorcerer.

2017-04-07 17.32.10

Unit of Space Wolves that was riding around in the Razorback had to emergency disembark right behind the Wulfen, after their transport was blown up.

2017-04-07 17.33.33

At the end of this turn team Magnus was in the lead 4:0.

2017-04-07 17.39.07

Turn 1 – Space Wolves

Vlyka Fenryka drew the following Tactical Objectives this turn:

– Kingslayer
– Secure Objectie 2
– Secure Objective 6

2017-04-07 17.39.47

This is what the battlefield looked like from one of the reconnaissance aircraft flying at a safe altitude.

2017-04-07 17.40.15

Wolves landed one of their drop pods in teh bottom left of the board.

2017-04-07 17.41.35

It deviated a bit and disgorged all the models it was carrying in a perfect position to light up the unit of Tzaangors with mass reactive bolter shells.

2017-04-07 17.43.36

The Drop pod itself used its built-in weaponds to fire at the other unit of Tzaangors hiding out in the Ruins in the bottom right of the board.

2017-04-07 17.43.55

All Ferrisian units moved up towards the Kharybdis, except for one unit of Wulfen that moved closer to the Burning Chartion of Tzeentch in order to engage it in close combat.

2017-04-07 17.47.02

Kharybdis assault claw somehow managed to survive all the incoming enemy fire, losing a couple of Hull Points. However, charging Wulfen finished it off in close combat. It went down, but deviated in such a way so not to cause any damage to friend or foe. Wulfen charged the summoned Chariot and sent it back into the Warp.

2017-04-07 18.13.36

So ended the first turn of the Space Wolves.

2017-04-07 18.14.11

At the end of the turn result was Thousand Sons 4 – Space Wolves 1.

2017-04-07 18.15.06

Turn 2 – Thousand Sons

2017-04-07 18.25.56

Magnus continued flying diagonally across the battle field stopping in the very top left corner of the board, positioning himself in a perfect place to cast of Gaze of Magnus in an attempt destroy the Rhino and Land Raider close by.

2017-04-07 18.41.41

He did manage to blow up the Rhino as well as the Land Raider. The explosion caused one casualty in the Terminator squad.

2017-04-07 18.41.27

Ahriman moved up the center right of the board. Another Chariot was conjured this turn and suffered a Deep Strike misshap. It was placed in the center right of the board by the oponent where it can cause no harm to the Wolves. Unit of Exalted Sorcerers moved up to the top right of the board to get some cover behind the Ruined fortification. At the end of their player Turn 2, Thousand Sons were in the lead 5:1.

2017-04-07 18.47.05

Turn 2 – Space Wolves

Tactical objectives for this turn were:

– Kingslayer
– Secure Objective 2
– Behind Enemy Lines

2017-04-07 18.47.17

Unit of Wolves at the bottom left shot up all of the Tzaangors holding Objective Marker 2. Plasma overheating casued it’s bearer to die an agonising death in the process.

2017-04-07 19.00.20

The Drop Pod fired on the Tzaangors on Objective Marker 5 but didn’t do much damage.

2017-04-07 19.00.43

Focussed fire from multiple units into the Crimson King caused some wouds to go through and grounded him.

2017-04-07 19.08.12-1

A unit of brave (but ultimately foolish) Space Wolves charged the one-eyed Daemon Primarch, who wiped them all out turning one of the poor marines into a Chaos Spawn (represented here by the Pink Horror proxy model).

2017-04-07 19.19.49

On the other side of the battlefield a Rhino carrying some Fenrisians moved right next to the hated Exalted Sorcerers at which point the unit inside disembarked, shot and was getting ready to charge.

2017-04-07 19.20.06-1

Turn 3 – Thousand Sons

Magnus took to the skies again, casting D beams with his mind, killing Wolves left and right. To add insult to injury his army was growing as he conjured up yet another Chariot to join his cause.

2017-04-07 19.52.02

Ahriman joines his fellow sorcerers, which buff themselves in the Psychic phase then charge the nearby Space Wolves unit and wipe them out.

2017-04-07 19.52.16

Turn 3 – Space Wolves

A grey drop pod full of models arrives from reserves and lands right next to one of the Burning Chariots of Tzeentch, saturating it with fire and removing it as a casualty.

2017-04-07 19.57.29

On the other side of the battlefield, remaining Wulfen charge the other Chariot and smack it back into oblivion.

2017-04-07 19.57.37

Turn 3 ends with Wolves behind – 4:9.

2017-04-07 20.12.43

Turn 4

Turn 4 ends with Magnus extending the lead 13:6.

2017-04-07 20.39.38

Turn 5

2017-04-07 20.39.46

With very few enemy models left on the board the one-eyed Primarch flyes around the field, while the Sorcerers take another unit out.

2017-04-07 20.40.11

2017-04-07 20.54.43

Final result 16:6. Thousand Sons victory.

2017-04-07 20.54.22

Thousand Sons vs Space Wolves & Imperial Fists

Thousand Sons vs Space Wolves & Imperial Fists

Thousand Sons [Milan] vs Space Wolves [Jeff C] & Imperial Fists [Kevin P]

2000 pts

Army List:

HQ:
Ahriman
Cypher

Elites:
Chaos Contemptor Dreadnought
– Heavy Conversion Beamer
– Butcher Cannon
– Dedication of Tzeentch

Chaos Terminators
– Mark of Tzeentch
– 4x Combi-melta & 4x Lightning Claw (4 Terminators)
– Reaper Autocannon & Lightning Claw (1 Terminator)
– Combi-melta & Chainfist (Terminator Champion)

Chaos Land Raider (Dedicated Transport):
– Combi-bolter
– Dirge caster
– Dozer Blade
– Extra Armour

Troops
Chaos Cultists
Chaos Cultists

Heavy Support
Kharybdis Assault Claw

Lord of War:
Chaos Typhon Heavy Siege Tank
– Dirge Casters
– Havoc Launcher
– Lascannons
– Multi-melta

2016-11-13 12.20.06

Opponent’s Army – Imperial Fists (1000 pts)

2016-11-13 12.37.09

Opponent’s Army – Space Wolves (1000 pts)

2016-11-13 12.37.36

Deployment

2016-11-13 12.59.30

Ahriman, Cypher and the Terminators were in the Land Raider obscured by ruins in bottom left of their deployment zone, right next to the Contemptor Dreadnought in ruins. Typhon was in the bottom right corner so that it could have line of sight diagonally across the board for some S10 AP1 template goodnes. Ahriman rolled a 6 for his Warlord Trait (Master of Deception). Two units of cultists infiltrated as a result. They started the game in cover right next to the two Tactical Objectives in the middle of the board.

Sons failed to seize the initiative and the opponents went first.

Turn 1

Wolves moved towards the Thousand Sons taking the shortest route possible. An Imperial Fists razorback was sneaking in on the left hand side as well. A lot of lascannon and missle launcher fire raining on the Sons units. Opponent used a Formation that allowed infantry to disembark, shoot and embark back into their Dedicated Tranports, which made it interesting.

2016-11-13 13.07.132016-11-13 13.07.24

As per usual, Thousand Sons dropped the Kharybdis right on top of the enemy. The Assault Claw went for the Space Wolves this time, focusng on the Wulfen and the Calvary as they can do some serious Melee damage and were getting real close real quick.

2016-11-13 14.01.54

Land Raider moved up a bit and disembarked the Terminators and Ahriman, while the Heavy Convesion Beamer on the Contemptor and Typhon’s 7” Ignores Cover Insteant Death Dreadhammer cannon were trying to wittle down infantry models in the top left and top right of the board.

Turn 2

2016-11-13 14.06.56

Ahriman was the only Psyker on the board and his rolling during the Psychic phase was terrible. The only thing he was able to successfullt manifest was Iron Arm.

2016-11-13 14.07.12

Kharybdis was in hover mode after coming in via Deep Strike so the opponents attempted to do some damage to it by assaulting it.

2016-11-13 14.07.32

2016-11-13 14.14.40

On the left side the Wolves were coming, and the Fists were positioned perfectly to fire on the Terminators and HQs.

2016-11-13 14.15.05

Imperial Fists also shot the heck out of the cultists holding objective marker 3 in the center of the board.

2016-11-13 14.21.51

In addition, Imperial Fists used their one use ability to call in Orbital Bombardment which resulted in the Land Raider blowing up. Terrible rolling when making armour saves for terminators resultad in their Champion and three additional models being removed as casualties.

2016-11-13 15.14.15

Thousand Sons were able to achieve two of their Tactical Objectives (Ascendancy and Hold the Line).

Result at the end of turn 2 was 4:2.

Turn 3

2016-11-13 14.22.06

Wolves went for Ahriman’s unit.

2016-11-13 14.50.37

After close combat was resolved Ahriman and Cypher were the only ones left standing and used the Dark Angel’s Hit & Run special rules to disengage.

2016-11-13 15.14.22

They ended up in cover benefiting from Cypher’s Shrouded special rule. Both the Contemtor and Typhon kept raining death on units they could see, while Kharybdis was burning models it flew over left and right.

2016-11-13 16.13.21

Thousand Sons were able to get some more objectives and Victory points and were in the lead at the end of turn 3.

Result 7:2.

Turn 4

2016-11-13 16.13.50

Imperial Fists bikers were coming down for the HQs.

2016-11-13 16.17.26

Remainder of the Fists in the center of the opponent’s deployment zone was continuing to have a hard time with the Kharybdis.

2016-11-13 16.17.39

Dreadnought moved a bit to get a better line of sight for it’s next round of shooting and to secure objective next to it, while Ahriman and Cypher just tried to remain alive. Both of them made a bunch of saves but took some wounds.

2016-11-13 16.17.47

At the end of turn 4 result was unchanged – 7:2.

2016-11-13 16.17.50

Turn 5

2016-11-13 16.24.19

2016-11-13 16.24.26

2016-11-13 16.28.52

2016-11-13 16.46.43

2016-11-13 16.46.53

2016-11-13 16.48.51

2016-11-13 17.17.10

2016-11-13 17.17.33

Final result 11:4.

Result: Victory Thousand Sons