by Ronny Luna | Mar 15, 2020 | 40K, Adeptus Mechanicus, Battle Report, Dark Eldar, Imperial Guard, Imperial Knights
Warhammer 40K ITC Champion’s Missions – Imperium vs Drukhari

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Warhammer 40,000 8th Edition Battle Report
Imperium [Ronny Luna] vs Drukhari [William H]
Location: The Carcosa Club, Brooklyn, New York
Game Size: 2,000 pts
Army Lists can be found at https://www.battle-report.com/
Send us feedback, give us suggestions on what you’d like to see or, if you are in the New York area, issue a challenge at [email protected].
Army List – Imperium
++ Super-Heavy Detachment +6CP (Imperium – Imperial Knights) [70 PL, 7CP, 1,321pts] ++
+ Configuration +
Battle-forged CP [3CP]
Detachment CP [6CP]
Household Choice: Questor Mechanicus
. House Krast
+ Stratagems +
Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait
Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom
+ Lord of War +
Knight Crusader [25 PL, 452pts]: Character (Knight Lance), Heavy Stubber, Heirloom: Endless Fury, Thermal Cannon, Warlord, Warlord Trait (Krast): First Knight
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
Knight Crusader [25 PL, 497pts]: Character (Exalted Court), Character (Heirloom of the House), Heavy Stubber, Heirloom: Judgement, Stormspear Rocket Pod, Thermal Cannon, Warlord Trait: Ion Bulwark
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
Knight Gallant [20 PL, 372pts]: Heavy Stubber, Reaper Chainsword, Thunderstrike gauntlet
++ Battalion Detachment +5CP (Imperium – Adeptus Mechanicus) [31 PL, 5CP, 391pts] ++
+ Configuration +
Detachment CP [5CP]
Forge World Choice
. Forge World: Stygies VIII
+ HQ +
Tech-Priest Enginseer [3 PL, 30pts]
Tech-Priest Enginseer [3 PL, 30pts]
+ Troops +
Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger
Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine
Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine
+ Heavy Support +
Onager Dunecrawler [7 PL, 100pts]: Broad Spectrum Data-tether, Icarus Array
Skorpius Disintegrator [6 PL, 116pts]: 3x Cognis Heavy Stubber, Ferrumite Cannon
++ Battalion Detachment +5CP (Imperium – Astra Militarum) [20 PL, 2CP, 288pts] ++
+ Configuration +
Detachment CP [5CP]
Regimental Doctrine: Regiment: Cadian
+ Stratagems +
Imperial Commander’s Armoury [-1CP]: 1 additional Heirloom of Conquest
Specialist Detachment [-1CP]: Emperor’s Wrath Artillery Company
Tank Ace [-1CP]
+ HQ +
Company Commander [2 PL, 30pts]: Chainsword, Emperor’s Wrath, Laspistol, Relic: Kurov’s Aquila
Company Commander [2 PL, 30pts]: Chainsword, Emperor’s Wrath, Laspistol
+ Troops +
Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol
Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol
Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Chainsword, Laspistol
+ Heavy Support +
Basilisks [7 PL, 108pts]
. Basilisk: Emperor’s Wrath, Full Payload, Heavy Bolter
++ Total: [121 PL, 14CP, 2,000pts] ++

Army List – Drukhari
++ Battalion Detachment +5CP (Aeldari – Drukhari) [34 PL, 7CP, 649pts] ++
+ Configuration +
Battle-forged CP [3CP]
Detachment CP [5CP]
Detachment Type: Kabal of the Flayed Skull
+ Stratagems +
Alliance of Agony [-1CP]
+ HQ +
Archon [4 PL, 61pts]: Famed Savagery, Huskblade, Splinter pistol, The Djin Blade, Warlord
Drazhar [6 PL, 100pts]
+ Troops +
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [2 PL, 47pts]
. 3x Kabalite Warrior
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
+ Dedicated Transport +
Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon
Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon
Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon
Venom [4 PL, 75pts]: Splinter Cannon, Splinter Cannon
++ Spearhead Detachment +1CP (Aeldari – Drukhari) [33 PL, , 629pts] ++
+ Configuration +
Detachment CP [1CP]
Detachment Type: Kabal of the Black Heart
+ Stratagems +
Prizes from the Dark City (1 Relic) [-1CP]
+ HQ +
Archon [4 PL, 57pts]: Splinter pistol, Venom Blade, Writ of the Living Muse
+ Troops +
Kabalite Warriors [4 PL, 76pts]
. 7x Kabalite Warrior
. Kabalite Warrior with special weapon: Shredder
. Kabalite Warrior with special weapon: Shredder
. Sybarite: Splinter Rifle
Kabalite Warriors [4 PL, 76pts]
. 7x Kabalite Warrior
. Kabalite Warrior with special weapon: Shredder
. Kabalite Warrior with special weapon: Shredder
. Sybarite: Splinter Rifle
+ Heavy Support +
Ravager [7 PL, 140pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 140pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
Ravager [7 PL, 140pts]: Disintegrator cannon, Disintegrator cannon, Disintegrator cannon
++ Battalion Detachment +5CP (Aeldari – Drukhari) [43 PL, 5CP, 721pts] ++
+ Configuration +
Detachment CP [5CP]
Detachment Type: Prophets of Flesh
+ HQ +
Haemonculus [5 PL, 76pts]: Diabolical Soothsayer, Electrocorrosive whip, Splinter pistol
Urien Rakarth [5 PL, 90pts]
+ Troops +
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools
. 4x Wracks
+ Elites +
Grotesques [12 PL, 210pts]
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
Grotesques [12 PL, 210pts]
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
. Grotesque with Monstrous Cleaver: Flesh gauntlet
++ Total: [110 PL, 12CP, 1,999pts] ++

ITC Champion’s Mission: Scenario 6: Crucible of Champions
Deployment type: Map 5: Front-Line Assault
| Secondaries: Imperium |
Secondaries: Drukhari |
| *Recon |
Big Game Hunter |
| Gang Busters |
*Recon |
| Big Game Hunter |
Engineers (Grotesques,
Kabalites) |
Imperium Deployment

Drukhari Deployment

Battle Round 1 – Imperium
Canticle – Benediction of the Omnissiah.
Stratagem – Knight of the Cog.

Shooting Phase
The Knight of the Cog with Headman’s Mark destroys two Ravagers and severely cripples a third.
The Vanguard finish off third Ravager.
Skorpius and Dunecrawler gun down one Venom with Lightning Fast Reactions. I activate Protector Doctrina on the Skorpius.
Basilisk double fires at Grotesques killing one. My First Knight Warlord kills two Grotesques.

Battle Round 1 – Drukhari

Kabalites shooting Skorpius and Cadians.
One wound left it lives!

Battle Round 2 – Imperium

Two Venoms killed.
Several Grotesques, Kabalites, one Haemonculus slain as well in shooting and fight phases.


Battle Round 2 – Drukhari

Movement Phase.

Reinforcements!



Drukhari manage to kill some infantry squads and finish off the Skorpius.
Drazhar went toe to toe with my Warlord Knight but got stomped away.
Drukhari concede after a valiant effort!
Game called end of round 2.
Final Score

by Ronny Luna | Feb 14, 2020 | 40K, Battle Report, Dark Angels, Tau
Warhammer 40K ITC Champion’s Missions – Dark Angels vs T’au
ITC Champion’s Missions | Psychic Awakening | Ritual of the Damned

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Warhammer 40,000 8th Edition Battle Report
Dark Angels [Ronny Luna] vs T’au Empire [Chun]
Location: The Carcosa Club, Brooklyn, New York
Game Size: 2,000 pts
Army Lists can be found at https://www.battle-report.com/
Send us feedback, give us suggestions on what you’d like to see or, if you are in the New York area, issue a challenge at [email protected].
Army List – Dark Angels
++ Battalion Detachment +5CP (Imperium – Dark Angels) [29 PL, 6CP, 490pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Chapter Selection: Dark Angels
Detachment CP [5CP]
Stratagem: Relics of the Rock [-3CP]: Relics of the Rock
+ HQ +
Azrael [9 PL, 1CP, 150pts]: 3. Brilliant Strategist, Warlord
Interrogator-Chaplain [5 PL, 85pts]: Catechism of Fire, Plasma pistol
+ Troops +
Intercessor Squad [5 PL, 85pts]: 4x Intercessor
. Bolt rifles
. Intercessor Sergeant: Chainsword
Intercessor Squad [5 PL, 85pts]: 4x Intercessor
. Bolt rifles
. Intercessor Sergeant: Chainsword
Intercessor Squad [5 PL, 85pts]: 4x Intercessor
. Bolt rifles
. Intercessor Sergeant: Chainsword
++ Vanguard Detachment +1CP (Imperium – Dark Angels) [59 PL, 1CP, 941pts] ++
+ No Force Org Slot +
Chapter Selection: Dark Angels
Detachment CP [1CP]
+ HQ +
Primaris Lieutenants [5 PL, 69pts]
. Primaris Lieutenant: Bolt pistol, Power sword
+ Elites +
Aggressor Squad [12 PL, 222pts]: 5x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Deathwing Champion [6 PL, 90pts]
. Key of Achrabael
Deathwing Knights [12 PL, 180pts]: Watcher in the Dark
. 4x Deathwing Knight: 4x Storm shield
. Knight Master: Storm shield
Ravenwing Apothecary [5 PL, 60pts]
. Black Knight Bike: Plasma Talon
+ Fast Attack +
Ravenwing Black Knights [12 PL, 170pts]: 4x Ravenwing Black Knight
. Ravenwing Huntmaster: Corvus Hammer
. . Black Knight Bike: Plasma Talon
Ravenwing Darkshroud [7 PL, 150pts]: Assault cannon
++ Supreme Command Detachment +1CP (Imperium – Dark Angels) [27 PL, , 564pts] ++
+ No Force Org Slot +
Chapter Selection: Dark Angels
Detachment CP [1CP]
Stratagem: Hero of the Chapter [-1CP]
+ HQ +
Ravenwing Talonmaster [9 PL, 188pts]
. Land Speeder: Twin assault cannon, Twin heavy bolter
. Talonmaster: Power sword
Ravenwing Talonmaster [9 PL, 188pts]: 1. Impeccable Mobility, Hero of the Chapter
. Corvus Oculus
. Land Speeder: Twin assault cannon, Twin heavy bolter
. Talonmaster: Power sword
Ravenwing Talonmaster [9 PL, 188pts]
. Land Speeder: Twin assault cannon, Twin heavy bolter
. Talonmaster: Power sword
++ Total: [115 PL, 7CP, 1,995pts] ++
Army List – T’au Empire
++ Battalion Detachment +5CP (T’au Empire) [16 PL, 7CP, 388pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Detachment CP [5CP]
Emergency Dispensation (1 Relic) [-1CP]
+ HQ +
Cadre Fireblade [2 PL, 42pts]: Markerlight, Puretide engram neurochip
Cadre Fireblade [2 PL, 42pts]: Markerlight
+ Troops +
Strike Team [2 PL, 38pts]
. Fire Warrior Shas’ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 38pts]
. Fire Warrior Shas’ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 38pts]
. Fire Warrior Shas’ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
+ Fast Attack +
Tactical Drones [2 PL, 60pts]
. 6x MV4 Shield Drone
Tactical Drones [2 PL, 60pts]
. 6x MV4 Shield Drone
Tactical Drones [2 PL, 70pts]
. 3x MV4 Shield Drone
. 4x MV7 Marker Drone
++ Battalion Detachment +5CP (T’au Empire) [10 PL, 5CP, 201pts] ++
+ No Force Org Slot +
Detachment CP [5CP]
+ HQ +
Cadre Fireblade [2 PL, 42pts]: Markerlight
Ethereal [2 PL, 45pts]: Honour blade
+ Troops +
Strike Team [2 PL, 38pts]
. Fire Warrior Shas’ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 38pts]
. Fire Warrior Shas’ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 38pts]
. Fire Warrior Shas’ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
++ Vanguard Detachment +1CP (T’au Empire) [74 PL, 1CP, 1,407pts] ++
+ No Force Org Slot +
Detachment CP [1CP]
+ HQ +
Commander in XV8 Crisis Battlesuit [7 PL, 123pts]: Advanced targeting system, 3x Missile pod
+ Elites +
Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol
XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Drone controller, Ion accelerator (, Velocity tracker
XV104 Riptide Battlesuit [14 PL, 278pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Velocity tracker
XV104 Riptide Battlesuit [14 PL, 278pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Velocity tracker
+ Heavy Support +
XV88 Broadside Battlesuits [24 PL, 423pts]
. Broadside Shas’ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas’ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas’vre: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. 6x MV4 Shield Drone
++ Total: [100 PL, 13CP, 1,996pts] ++
Custom Sept:
Stabilization Systems
Hardened Warheads
Prototype Weapon:
Riptide Ion Accelerator

ITC Champion’s Mission: Scenario 6: Crucible of Champions
Deployment type: Map 5: Front-Line Assault
| Secondaries: Dark Angels |
Secondaries: T’au Empire |
| *Recon |
Headhunter |
| Headhunter |
Marked for Death: Talonmasters, Darkshroud |
| The Butcher’s Bill |
*Old School |
Table setup

Dark Angels deploy first.

T’au Empire deployment.

Dark Angels have the Fist Turn. T’au fail to Seize the Initiative.

Battle Round 1 – Dark Angels
T’au activate Prepared Positions stratagem for two Command Points.
Dark Angels use Speed of the Raven (Black Knights), spending one Command Point.
T’au gain one Command Point via the Neurochip.

Aggressors with Stoic Prosecution unload 114 shots into two units of Drones. Killed 12 drones.
Intercessors and Talonmasters gun down all drones, and many Fire Warriors. Talonmasters specially good at killing Tau.

Black Knights charge!
The Fire Warriors survived combat! Black Knights consolidate to hide. End of Turn 1 for Dark Angels.

Battle Round 1 – T’au Empire

T’au use Automated Repair System for two Command Points. Broadside back to full health!
Kau’yon Declared.
Branch Nova Charge Riptide w/ Amplified Ion Accelerator (3++ Invulnerable Save and a better profile).
In the Shooting phase, T’au uses Uplinked Markerlights for one Command Point.
In addition, Command and Control Node for one Command Point (Broadsides).
Two markers on Black Knights.
Two Riptides and Broadsides kill five Black Knights with a 4++ Invulnerable Save and six Aggressors with a 4++ Invulnerable Save and a -1 to hit!
Third riptide kills five Intercessors and puts three wounds on Ravenwing apothecary.
Casualties

Battle Round 2 – Dark Angels

Talonmasters and Darkshroud gun down three Broadsides.
Intercessors finish Fire Warriors.
Deathwing Knights fail a 7″
charge…
after surviving Overwatch.

Battle Round 2 – T’au Empire
Wisdom of the Many -1CP (Storm of Fire and Sense of Stone).
Brand Nova Charge -1CP (Ion Riptide).
I used Combined Assault -2CP to get within 7″ of the Riptide by dropping near the Apothecary.
Shooting Phase
Uplinked Markerlight -1CP (Deathwing Knights).
Aerial Targeting -1CP (Deathwing Knights).
Transhuman Physiology -2CP (Deathwing Knights).

Round 2 Casualties. Deathknights, Darkshroud and Ravenwing Apothecary eliminated.

Battle Round 3 – Dark Angels


Talonmasters kill two fire Warriors squads and three characters.
Deathwing Champion vs three Riptides.


Champion deals three damage to a Riptide :/ Not impressed…
Battle Round 3 – T’au Empire

Riptides kill Deathwing Champion, 11 Intercessors and put three wounds on Azrael.

Battle Round 4 – Dark Angels
I moved to try and eliminate the Ethereal and weaken a Riptide while maxing out Headhunter and Recon.

Killed Ion Riptide, Ethereal in shooting. Charged other Riptide.

Azrael hits with all attacks, rolls two 6+ (mortal wounds) and lands three wounds total on the Riptide. All saves failed. 3D3 Damage for eight more damage and finished the Riptide by himself.
Chapter Master at work!
Sword of Secrets silences the T’au. Ritual of the Damned triumph over Greater Good this day.
T’au concede after losing both Riptides with the remaining one with six wounds left.
Final Score
Dark Angels 25 – 10 T’au Empire

by Ronny Luna | Feb 2, 2020 | 40K, Adeptus Mechanicus, Battle Report, Imperial Fists, Imperial Guard, Imperial Knights
Warhammer 40K Maelstrom of War – Imperial Soup vs Imperial Fists

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Warhammer 40,000 8th Edition Battle Report
Imperial Soup [Ronny Luna] vs Imperial Fists [David Brommer]
Location: The Carcosa Club, Brooklyn, New York
Game Size: 2,000 pts
Army Lists can be found at https://www.battle-report.com/
Send us feedback, give us suggestions on what you’d like to see or, if you are in the New York area, issue a challenge at [email protected].
Army List – Imperial Soup
++ Super-Heavy Detachment +6CP (Imperium – Imperial Knights) [70 PL, 7CP, 1,461pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Detachment CP [6CP]
Household Choice: Questor Mechanicus
. House Krast
Operative Requisition Sanctioned [-2CP, 95pts]
+ Lord of War +
Knight Crusader [25 PL, 497pts]: Heavy Stubber, Stormspear Rocket Pod, Thermal Cannon
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
Knight Crusader [25 PL, 497pts]: Character (Knight Lance), Heavy Stubber, Stormspear Rocket Pod, Thermal Cannon, Warlord, Warlord Trait (Krast): First Knight
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer
Knight Gallant [20 PL, 372pts]: Heavy Stubber, Reaper Chainsword, Thunderstrike gauntlet
++ Battalion Detachment +5CP (Imperium – Adeptus Mechanicus) [33 PL, 5CP, 355pts] ++
+ No Force Org Slot +
Detachment CP [5CP]
Forge World Choice
. Forge World: Stygies VIII
+ HQ +
Tech-Priest Enginseer [3 PL, 30pts]
Tech-Priest Enginseer [3 PL, 30pts]
Tech-Priest Enginseer [3 PL, 30pts]
+ Troops +
Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger
Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine
Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine
+ Elites +
Sicarian Infiltrators [12 PL, 150pts]
. Infiltrator Princeps (Stub/Sword): Power Sword
. 5x Sicarian Infiltrator (Flechette/Taser): 5x Taser Goad
. 4x Sicarian Infiltrator (Stub/Sword): 4x Power Sword
++ Battalion Detachment +5CP (Imperium – Astra Militarum) [13 PL, 4CP, 180pts] ++
+ No Force Org Slot +
Detachment CP [5CP]
Imperial Commander’s Armoury [-1CP]: 1 additional Heirloom of Conquest
Regimental Doctrine: Regiment: Catachan
+ HQ +
Company Commander [2 PL, 30pts]: Chainsword, Laspistol, Relic: Kurov’s Aquila
Company Commander [2 PL, 30pts]: Chainsword, Laspistol
+ Troops +
Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol
Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol
Infantry Squad [3 PL, 40pts]
. 9x Guardsman
. Sergeant: Laspistol
++ Total: [116 PL, 16CP, 1,996pts] ++
Army List – Imperial Fists
++ Brigade Detachment +12CP (Imperium – Space Marines) [111 PL, 1,990pts, 6CP] ++
+ No Force Org Slot +
*Chapter Selection*: Imperial Fists
Battle-forged CP [3CP]
Detachment CP [12CP]
Relics of the Chapter [-2CP]: 2x Number of extra Relics
Specialist Detachment [-1CP]: Imperial Fists Siegebreaker Cohort
+ HQ +
Primaris Captain [5 PL, 82pts]: Master-crafted auto bolt rifle, The Eye of Hypnoth
Primaris Chaplain [4 PL, 77pts, -2CP]: 2. Catechism of Fire, 5. Recitation of Focus, Benediction of Fury, Hand of Dorn, Litany of Hate, Stratagem: Hero of the Chapter, Strategem: Master of Sanctity
Primaris Lieutenants [4 PL, 69pts]
. Primaris Lieutenant: Power sword
Tor Garadon [7 PL, 140pts]
+ Troops +
Infiltrator Squad [5 PL, 110pts]: 4x Infiltrator, Infiltrator Sergeant
Infiltrator Squad [5 PL, 110pts]: 4x Infiltrator, Infiltrator Sergeant
Intercessor Squad [10 PL, 145pts, -2CP]: Bolt rifle, Veteran Intercessors
. 7x Intercessor
. Intercessor Sergeant: Power fist
Intercessor Squad [5 PL, 85pts]: Stalker Bolt Rifle
. 4x Intercessor
. Intercessor Sergeant
Intercessor Squad [5 PL, 85pts]: Stalker Bolt Rifle
. 4x Intercessor
. Intercessor Sergeant
Scout Squad [4 PL, 65pts]
. Scout Sergeant: Bolt pistol, Boltgun, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle
+ Elites +
Aggressor Squad [10 PL, 222pts]: 5x Aggressor, Aggressor Sergeant
. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Primaris Ancient [4 PL, 69pts, -1CP]: Standard of Righteous Hatred, Strategem: Chapter Ancient
Primaris Apothecary [3 PL, 60pts, -1CP]: Healer’s Aegis, Strategem: Chief Apothecary, Warlord
+ Fast Attack +
Attack Bike Squad [2 PL, 37pts]
. Attack Bike: Heavy bolter, Twin boltgun
Attack Bike Squad [2 PL, 37pts]
. Attack Bike: Heavy bolter, Twin boltgun
Land Speeders [4 PL, 87pts]
. Land Speeder: Heavy bolter, Typhoon missile launcher
+ Heavy Support +
Centurion Devastator Squad [24 PL, 350pts]
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion Sergeant: Hurricane bolter, Two Heavy Bolters
Whirlwind [4 PL, 80pts]: Whirlwind castellan launcher
Whirlwind [4 PL, 80pts]: Whirlwind castellan launcher
++ Total: [111 PL, 1,990pts, 6CP] ++
Mission: Maelstrom of War – Territorial Control
Deployment: Spearhead
Attacker: Imperial Fists
Defender: Imperial Soup




Pre-Game
I expect a very hard match! Imperial Fists is possibly one of the worst possible match ups for Knights, in the current meta. I put a lot of thought into how to handle this match up. I have decided I should play to any range advantage I can get, and consider being within 36″ range a death sentence. With that in mind I went with defensive set ups for my Knights, so they would more or less all be able to benefit from a 4+ save or 4++ save.



Battle Round 1
I deploy as far back as possible, measuring his weapon range and movement range and being just outside of it with my Knights. I was taking into consideration that I have 12″ movement and 36″ weapons. I take this into account so that I can easily move up and fire back, after avoiding his initial attack. This works wonderfully! He was forced to spend most of his Turn 1 moving up, to try and get in attacking range, whereas I was able to move up just enough to get my guns within range of one or two targets and light them up! Prioritizing anything that’s closer over what’s dangerous so that I can create breathing room for the rest of my forces, to move unchallenged and claim objectives. My initial cards weren’t very good but I did get “Yield No Ground” and “First Strike” points finishing Round 1 with a score of 2-1 Imperial Fist lead my opponent achieved “Death before Dishonor” which is an Imperial Fists specific card.
End Score 2-1. Imperial Soup leads.





Battle Round 1 casualties.

Battle Round 2
Going into Round 2 the Imperial Fists player remained cautious after seeing how things turned out in Round 1. He tried to get into position with some of his units. I still have him in outranged, so he relies on his Whirlwinds to chip a couple wounds from my Knights. However, this proves not to be very effective with Castellan Rounds only being -1 AP in the Devastator Doctrine. He does not achieve any objectives, or kill any units this turn either. During my turn I move up, thinking I have him cornered now and I dare to forgo my winning strategy to try and deliver a fatal blow. I do manage to deal a ton of damage and kill several more units while claiming more points, however I seem to have fallen for the lure the Centurions were hiding and waiting for just such an opportunity, and I delivered it. I deep strike a unit of Sicarians, they immediately get Auspex Scanned by the Centurions and wiped off the map. Honestly, I forgot all about Auspex Scan in my arrogance but I also see the opportunity in this development. Exchanging 75 pts of my forces in exchange for 2CP from the enemy is a good trade off. So, I proceed to then deploy my second unit of Sicarians in the exact same spot I wanted the first one I lost. Basically, my plan of attack wasn’t affected much. The Vindicare Assassin had been repositioned to target the Chapter Ancient (he was upgraded and had the Standard of Righteous Hatred) and in the most epic sequence of rolling, the Vindicare deals two damage, followed by 1, 2, 3 mortal wounds, slaying the Ancient and earning me 2CP for my trouble. After shooting several units, I charge in with the Sicarians to try to deal with a hidden unit of Infiltrators near my lines. I killed two and lost one Sicarian in the process. I then attempt to wrap them by pinning them against a nearby Ruins Terrain with Guardsmen, just half an inch away from the walls on the other side (This prevents the infiltrators from falling back through the wall as they cannot move within 1″ of the guardsmen.
End of Round Score 7-2.


Vindicare I AM LEGEND. 


The trap is set.


Casualties are heavy for the Imperial Fists whilst I’ve only lost about 90 pts worth of models and minimal damage to my Knights at the end of the Battle Round 2.

Battle Round 3
Spider-man, spider-man, does whatever a spider can… The Infiltrators wall crawl up the ruins! I look at this a moment… mind blown. I thought I had trapped them but didn’t consider them moving vertically at all. Uh-oh this is not as planned. The Centurions also come out of hiding, and point their Heavy Bolters squarely at my two Crusader Knights. I am concerned but I think to myself “They still have to wound on 5+ and punch through my 4+ protection. It’ll hurt, but at most I might lose ten wounds which I can regen”. The sons of Dorn were having none of that, activating Catechism of Fire, Recitation of Focus, Tank Hunters and that Vigilus Defiant mortal wound tossing stratagem that I can’t remember off the top of my head. My opponent went full on Oprah, and gave these guys everything he could toss at ’em. They were fully charged, and ready to rain on my parade and that they did! In a furious display of absolute fire power, I went from having two Knights, either at full wounds or near full wounds, to having both Crusaders with eight wounds remaining. WOWZERS! Imperial Fists are Nuthing ta F with. I immediately regret my Turn 2 choices, and now fear that I took a major blow and will be losing a game, that had been going amazingly well up to this point for me.




Imperial Knights Crusader scream MEDIIIIIIC in Binharic Code.

I snatch four points at the end of my opponents turn. He inflicted massive damage but didn’t actually achieve any cards yet. Imperial Soup still leads 9-2 after Top of Round.

I do a chant or two to the machine spirit, and sacrifice one Command Point to the Machine God, to get one of my Knights working back at full power. I opt to do this with the Blessed Avenger Gatling Knight, so that he can dish out some mortal wounds in the process while the First Knight will have to fend for himself with his rerolls 1s. I move both of the back, signaling the retreat and at this point i decide to launch the Gallant forward as a Distraction Carnifex, to slow the enemy down or give him something else to want to target, while I let my guns pull back and regen some wounds. First order of business it to unload everything I have into those Centurions, pulling their massive gun show left them out of cover with some lucky rolling on my part and every gun on my Crusader Knights I managed to wipe out every last Centurion. And to take down the annoying Stalker Bolt Rifle Intercessors which also deal a ton of damage when left unchecked.


FIRST RANK! SECOND RANK!!

FIX BAYONETS!


Centurions Where Art Thou!?

Casualties for days.

Battle Round 4
Starts off well! With the Centurions out of the way, I am feeling at ease. I foolishly think to myself “I got this!”. But, Tor Garadon is keen to show me the error of my ways. The Imperial Fist, having drawn one of their best Tactical objective cards, set up to claim it the following turn, while Tor Garadon leads the melee specialists into a no holds barred showdown with the Knight Gallant that confidently strode into their range. The Imperial Fists are Nuthing to F with. I learned this lesson also applies to melee. One Punch Man Garadon drops 12 wounds from my Gallant and his nephew, Sergeant nobody, wielding the Fist of Terra finishes the Gallant off after connecting with all his attacks and getting full mileage out of his attacks. The Gallant goes down without putting up a fight. My spider sense is now tingling… These guys are not to be underestimated!
I pull all my forces to come within max firing range of these guys, while the Knights carefully move to the side of them, positioning so that I can shoot the Chaplain and Tor Garadon as the closest targets. I however am playing with weakened Crusaders and was hoping that the Vindicare will deal the finishing wound to the Chaplain in order to get back some CP with my remaining command points. This doesn’t work out as planned! The Assassin was on coffee break, rolling that dreaded 1 to hit on his 2+, smh. I then was forced to finish off the chaplain with my Warlord First Knight and dealt some wounds to Garadon but did not finish him.
Tor Garadon & Knight Gallant playing Red Light Green Light.



Now you see me…

… Now you don’t.

All Forces! ATTACK!!!

End of Round 4 Casualties.

Battle Round 5
The Indomitable Defense of the Imperial Fists is proven! This tactical card is amazing! My opponent claims D3+3 Victory Points, for a total of five. Bringing him to seven, total. I am wary of these Imperial Fists as he still has live guns aimed at me and a weakened Whirlwind a few rolls away from dealing serious damage to my Knights. Luckily my guardsmen Company Commander issues the Shield Wall order and they form a very solid defense meat shield to stop Tor Garadon from very possibly One Punching my Warlord like he did my Gallant. No Thanks, dude. The Imperial Fist do their best to kill one more Knight, by focusing all guns on my Warlord but fail to deal any significant damage
The Guardsmen perish gloriously, after taking the Imperial Fist charge head on. The Company Commander will be remembered amongst the Heroes of the Imperium. An effective speed bump, that leaves the Imperial Fists perfectly lined up for my final gambit. I push forward with everything. I want to deal a decisive blow to these guys. First order of business is to Chant to the Machine God. One Command Point to have my First Knight act normal. Everyone else aims their guns at the Intercessors! Once they are dead I can shoot at the characters behind them! Almost all my guns fail me… Almost… In what I can only describe as a massive stroke of luck, my other Crusader heeded the call of the Household and rolled like ten 5+ to hit (he was at six wounds remaining). The Avenger Gatling is rolling hot! When the smoke clears, the Fist of Terra has bit the dust. It’s now all up to my Warlord to active his trap card “Priority Orders Received – No Prisoners!!!” Kill 3-5 units with the Warlord… I unload my guns upon Tor Garadon (Endless Fury), Lieutenant (Thermal Spear and Heavy Flamer), Attack Bike (Stormspear Missiles). I finish all three, claiming my achieved objective for a massive jump in points to 18 Total.





Final Tally of Casualties.

Final Score. He scored two Victory Points on Area Denial and seven total in Imperial Fists objectives.
I scored area denial and some other stuff.

Final Score
Imperial Soup 18-9 Imperial Fists.
GG to my opponent. We had a ton of fun. I have now developed a Centurion-phobia, after coming a few failed saves away from losing two units to one unit of Centurions and also being completely wrecked in melee vs my full wound melee specialist Knight. Much respect to the Imperial Fists, whom as mentioned are clearly Nuthin to F with!
by Ronny Luna | Jan 23, 2020 | 40K, Battle Report, Chaos Knights, Chaos Space Marines, Tyranids
Warhammer 40K ITC Champion’s Missions – Chaos Soup vs Tyranids| ITC Champion’s Missions
![OPENER_Chaos_vs_Tyranids_ITC_thumb[1] OPENER_Chaos_vs_Tyranids_ITC_thumb[1]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/OPENER_Chaos_vs_Tyranids_ITC_thumb1_thumb.png?resize=644%2C388&ssl=1)
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Warhammer 40,000 8th Edition Battle Report
Chaos Soup [Ronny Luna] vs Tyranids [Dan Porsa]
Location: The Carcosa Club, Brooklyn, New York
Game Size: 2,000 pts
Army Lists can be found at https://www.battle-report.com/
Send us feedback, give us suggestions on what you’d like to see or, if you are in the New York area, issue a challenge at [email protected].
Army List – Chaos Soup
++ Battalion Detachment +5CP (Chaos – Chaos Space Marines) [20 PL, 4CP, 274pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Dark Disciples [1 PL, 10pts]: 2x Dark Disciple
Detachment CP [5CP]
Gifts of Chaos (2 Relics) [-3CP]
Legion: Word Bearers
+ HQ +
Dark Apostle [5 PL, -1CP, 72pts]: 2. Exalted Possession, Apostle of the Dark Council, Blissful Devotion, Epistle of Lorgar, Mark of Slaanesh, Omen of Potency, Soultearer Portent, Warlord
Dark Apostle [5 PL, 72pts]: Blissful Devotion, Mark of Slaanesh, Warpsight Plea
+ Troops +
Chaos Cultists [3 PL, 40pts]: No Chaos Mark
. 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 40pts]: No Chaos Mark
. 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 40pts]: No Chaos Mark
. 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun
++ Super-Heavy Auxiliary Detachment (Chaos – Chaos Knights) [25 PL, -2CP, 372pts] ++
+ No Force Org Slot +
Corrupted Heirlooms [-1CP]: One model
Detachment CP
Tyrannical Court [-1CP]: One model
+ Lord of War +
Knight Despoiler [25 PL, 372pts]: 1. Forsaken, 3. Volatile Reactor, 4. Warp-haunted Hull, 5. Galvanised Hull, Character (Tyrannical Court), Corrupted Heirloom, Dreadblade, Heavy stubber, Helm of Warpsight, Iconoclast Household, Pacts and Damnations, Reaper chainsword, Thunderstrike gauntlet
++ Battalion Detachment +5CP (Chaos – Chaos Space Marines) [83 PL, 5CP, 1,354pts] ++
+ No Force Org Slot +
Detachment CP [5CP]
Legion: Word Bearers
+ HQ +
Chaos Lord with Jump Pack [6 PL, 99pts]: Baleful Icon, Chainaxe, Mark of Slaanesh, Plasma pistol
Master of Possession [5 PL, 88pts]: Cursed Earth, Force stave, Infernal Power, Mark of Slaanesh, Mutated Invigoration, The Malefic Tome
+ Troops +
Chaos Space Marines [4 PL, 79pts]: Mark of Slaanesh
. Aspiring Champion: Boltgun, Power maul
. 3x Marine w/ Boltgun
. Marine w/ Heavy or Special Weapon: Reaper chaincannon
Chaos Space Marines [4 PL, 79pts]: Mark of Slaanesh
. Aspiring Champion: Boltgun, Power maul
. 3x Marine w/ Boltgun
. Marine w/ Heavy or Special Weapon: Reaper chaincannon
Chaos Space Marines [4 PL, 79pts]: Mark of Slaanesh
. Aspiring Champion: Boltgun, Power maul
. 3x Marine w/ Boltgun
. Marine w/ Heavy or Special Weapon: Reaper chaincannon
+ Elites +
Greater Possessed [8 PL, 120pts]
. Greater Possessed: Mark of Slaanesh
. Greater Possessed: Mark of Slaanesh
Greater Possessed [8 PL, 120pts]
. Greater Possessed: Mark of Slaanesh
. Greater Possessed: Mark of Slaanesh
Greater Possessed [8 PL, 120pts]
. Greater Possessed: Mark of Slaanesh
. Greater Possessed: Mark of Slaanesh
+ Heavy Support +
Obliterators [18 PL, 285pts]: Mark of Slaanesh, 3x Obliterator
Obliterators [18 PL, 285pts]: Mark of Slaanesh, 3x Obliterator
++ Total: [128 PL, 7CP, 2,000pts] ++
![01_thumb[11] 01_thumb[11]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/01_thumb11_thumb.jpg?resize=531%2C484&ssl=1)
Army List – Tyranids
++ Battalion Deatchment +5CP (Tyranids) [65PL, 1039pts, 8cp] ++
Hive Fleet: Kraken
HQ: Malanthrope [5PL, 120pts]
HQ: The Swarmlord [15PL, 250pts]
Troops: Genestealers [16PL, 240pts]: 5x Acid Maw, 20x Scything Talons, 20x Rending Claws
Troops: Genestealers [16PL, 240pts]: 5x Acid Maw, 20x Scything Talons, 20x Rending Claws
Troops: Tyranid Warriors [13PL, 189pts]:
Tyranid Warrior: Deathspitter, Lash Whip an Bonesword
4x Tyranid Warrior: Boneswords, Deathspitter
2x Tyranid Warrior (Bio-Cannon): Boneswords, Venom Cannon
++ Battalion Deatchment +5CP (Tyranids) [38PL, 692pts, 5CP] ++
Hive Fleet: Kronos
HQ: Neurothrope [4PL, 90pts]: Warlord
HQ: Neurothrope [4PL, 90pts]
Troops: Ripper Swarms [2PL, 33pts]: 3x Ripper Swarm
Troops: Ripper Swarms [2PL, 33pts]: 3x Ripper Swarm
Troops: Ripper Swarms [2PL, 33pts]: 3x Ripper Swarm
Elites: 6x Hive Guard [13PL, 258pts]: 6x Impaler Cannon
Heavy Support: Exocrine [11PL, 155pts]
++ Supreme Command Detachment +1CP (Tyranids) [20PL, 269pts, 1CP] ++
Hive Fleet: Kraken
HQ: Broodlord [8PL, 115pts]: Resonance Barb
HQ: Tyranid Prime [6PL, 77pts]: Deathspitter, Lash Whip and Bonesword
HQ: Tyranid Prime [6PL, 77pts]: Deathspitter, Lash Whip and Bonesword
++ Total: 123PL, 2000pts, 14CP ++
![00_thumb[11] 00_thumb[11]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/00_thumb11_thumb.jpg?resize=644%2C358&ssl=1)
ITC Champion’s Missions: Scenario 3: Nexus Control
Deployment Map: 2: Dawn of War
Secondaries – Chaos Soup
Marked for Death: Genestealers, Exocrine, Swarmlord
Headhunter
Gang Busters
Secondaries – Tyranids
*Recon
The Butcher’s Bill
Headhunter
Deployment
![02_thumb[12] 02_thumb[12]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/02_thumb12_thumb.jpg?resize=644%2C416&ssl=1)
Battle Round 1 – Chaos Soup
![03_thumb[11] 03_thumb[11]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/03_thumb11_thumb.jpg?resize=644%2C461&ssl=1)
![04_thumb[6] 04_thumb[6]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/04_thumb6_thumb.jpg?resize=644%2C484&ssl=1)
Obliterators mow down one unit of Genestealers. Chaos Knight fails the charge after spending three Command Points to Full Tilt + Reroll.
smh smh smh
The Chaos Gods are not impressed…
Battle Round 1 – Tyranids
![05_thumb[9] 05_thumb[9]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/05_thumb9_thumb.jpg?resize=644%2C484&ssl=1)
Tyranids movement phase.
![06_thumb[11] 06_thumb[11]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/06_thumb11_thumb.jpg?resize=644%2C414&ssl=1)
Chaos Knight denies the witch! Warp-Haunted Hull.
![07_thumb[10] 07_thumb[10]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/07_thumb10_thumb.jpg?resize=644%2C484&ssl=1)
Tyranids Charge.
Nids shooting killed one Obliterator, two Chaos Space Marine squads, and nine Cultists.
Swarmlord deals sixteen (16) damage to the Knight. Genestealers do three damage.
![08_thumb[8] 08_thumb[8]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/08_thumb8_thumb.jpg?resize=644%2C484&ssl=1)
End of Round 1.
Battle Round 2 – Chaos Soup
![09_thumb[8] 09_thumb[8]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/09_thumb8_thumb.jpg?resize=644%2C484&ssl=1)
Chaos Round Two Movement.
Horrible turn for Chaos. The Gods are displeased. I rolled a lot of 1s. Even my 4″ away charges failed on snake eyes… Twice… and failed most charges everywhere.
The Knight killed the Swarmlord, and I gunned most of the Warriors down before charging (and failing).
![10_thumb[11] 10_thumb[11]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/10_thumb11_thumb.jpg?resize=644%2C429&ssl=1)
Battle Round 2 – Tyranids
Broodlord killed a Greater Possessed in an epic showdown. Genestealers killed a Dark Apostle.
![11_thumb[7] 11_thumb[7]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/11_thumb7_thumb.jpg?resize=644%2C484&ssl=1)
Tyranids go on a killing spree. Four Obliterators, Dark disciples, Chaos Knight, Greater Possessed slain.
Battle Round 3 – Chaos Soup
Chaos Round 3. I am spread thin. I charge into his Tyranid Prime and Neurothrope in hopes of consolidating into that damned Exocrine that has been wrecking me all game. I achieve this.
I also charge with the Cultists into his Hive Guard and Malanthrope to soak up Overwatch and get Objectives Secured onto the Objective the Malanthrope holds.
The Chaos Lord charges at the Hive Guard behind them with no worry of Overwatch gunning him down.
Mission achieved. The Oblit tries and fails to gun down the Broodlord.
![12_thumb[7] 12_thumb[7]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/12_thumb7_thumb.jpg?resize=644%2C484&ssl=1)
![13_thumb[11] 13_thumb[11]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/13_thumb11_thumb.jpg?resize=634%2C484&ssl=1)
![14_thumb[11] 14_thumb[11]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/14_thumb11_thumb.jpg?resize=631%2C484&ssl=1)
Greater Possessed try their hardest to subdue the Exocrine, Malanthrope and Hive Guard.
Oblit and Master of Possession finish off the Bloodlord and Tyranid Prime.
Tyranids keep falling back and chipping away at the Chaos Forces.
![15_thumb[11] 15_thumb[11]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/15_thumb11_thumb.jpg?resize=570%2C484&ssl=1)
![16_thumb[9] 16_thumb[9]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/16_thumb9_thumb.jpg?resize=364%2C484&ssl=1)
![17_thumb[12] 17_thumb[12]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/17_thumb12_thumb.jpg?resize=644%2C354&ssl=1)
Chaos does well on the last minute push to catch up but going into R6 the score remains too distant.
Tyranids win it.
Final Score
Tyranids Victory!
![FINAL_thumb[1] FINAL_thumb[1]](https://i0.wp.com/www.battle-report.com/wp-content/uploads/2020/01/FINAL_thumb1_thumb.png?resize=434%2C484&ssl=1)
by Ronny Luna | Jan 21, 2020 | 40K, Battle Report, Blood Angels, Chaos Daemons, Chaos Knights, Khorne Daemons
Warhammer 40K ITC Champion’s Missions – Chaos Soup vs Blood Angels | ITC Champion’s Missions

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Warhammer 40,000 8th Edition Battle Report
Chaos Soup [Ronny Luna] vs Blood Angels [Michael McBain]
Location: The Carcosa Club, Brooklyn, New York
Game Size: 2,000 pts
Army Lists can be found at https://www.battle-report.com/
Send us feedback, give us suggestions on what you’d like to see or, if you are in the New York area, issue a challenge at [email protected].
Army List – Chaos Soup (Khorne Daemons & World Eaters & Chaos Knights)
++ Battalion Detachment +5CP (Chaos – Chaos Space Marines) [46 PL, 7CP, 730pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Dark Disciples [1 PL, 10pts]: 2x Dark Disciple
Detachment CP [5CP]
Gifts of Chaos (1 Relic) [-1CP]
Legion: World Eaters
+ HQ +
Dark Apostle [5 PL, 72pts]: 4. Violent Urgency, Banner of Rage, Mark of Khorne, Soultearer Portent, Warlord, Wrathful Entreaty
Exalted Champion [5 PL, 76pts]: Chainaxe, Gorefather, Mark of Khorne, Plasma pistol
+ Troops +
Khorne Berzerkers [9 PL, 146pts]: Icon of Wrath
. Berzerker Champion: Boltgun, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe
Khorne Berzerkers [9 PL, 146pts]: Icon of Wrath
. Berzerker Champion: Boltgun, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe
Khorne Berzerkers [9 PL, 146pts]: Icon of Wrath
. Berzerker Champion: Boltgun, Power fist
. 7x Chainsword and Chainaxe: 7x Chainaxe
+ Dedicated Transport +
Chaos Rhino [4 PL, 67pts]: Combi-bolter, Mark of Khorne
Chaos Rhino [4 PL, 67pts]: Combi-bolter, Mark of Khorne
++ Super-Heavy Auxiliary Detachment (Chaos – Chaos Knights) [25 PL, -2CP, 485pts] ++
+ No Force Org Slot +
Corrupted Heirlooms [-1CP]: One model
Tyrannical Court [-1CP]: One model
+ Lord of War +
Knight Despoiler [25 PL, 485pts]: 1. Forsaken, 1. Path to Glory, 3. Daemonic Vigour, 3. Knight Diabolus, 3. Volatile Reactor, Character (Tyrannical Court), Corrupted Heirloom, Dreadblade, Heavy stubber, Iconoclast Household, Pacts and Damnations, Rune of Nak’T’Graa, Rune Pact and Damnation
. Avenger gatling cannon and heavy flamer: Avenger gatling cannon, Heavy flamer
. Avenger gatling cannon and heavy flamer: Avenger gatling cannon, Heavy flamer
++ Battalion Detachment +5CP (Chaos – Daemons) [54 PL, 4CP, 784pts] ++
+ No Force Org Slot +
Chaos Allegiance: Khorne
Detachment CP [5CP]
Rewards of Chaos (1 Relic) [-1CP]
+ HQ +
Bloodthirster of Insensate Rage [17 PL, 230pts]
Daemon Prince of Chaos [9 PL, 165pts]: Daemonic axe, Khorne, Skullreaver, Wings
+ Troops +
Bloodletters [12 PL, 235pts]: 29x Bloodletter, Bloodreaper, Daemonic Icon, Instrument of Chaos
Bloodletters [8 PL, 77pts]: 10x Bloodletter, Bloodreaper
Bloodletters [8 PL, 77pts]: 10x Bloodletter, Bloodreaper
++ Total: [125 PL, 9CP, 1,999pts] ++
Army List – Blood Angels
++ Battalion Detachment +5CP (Imperium – Blood Angels) [97 PL, 7CP, 1,331pts] ++
+ No Force Org Slot +
**CHAPTER**: Blood Angels
Armoury of Baal [-1CP]: 1 Additional Relic
Battle-forged CP [3CP]
Detachment CP [5CP]
+ HQ +
Astorath [6 PL, 105pts]: 3. Exhortation of Rage, 4. Mantra of Strength, 6. Canticle of Hate, Invocation of Destruction, Litanies of Hate
Captain [6 PL, 104pts]: 5. Gift of Foresight, Jump Pack, Relic blade, Storm bolter, The Angel’s Wing (replaces jump pack), Warlord
+ Troops +
Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Bolt pistol, Boltgun
Scout Squad [4 PL, 73pts]
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Sniper rifle
. Scout: Heavy bolter
. Scout Sergeant: Bolt pistol, Sniper rifle
Scout Squad [4 PL, 55pts]
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout: Combat knife
. Scout Sergeant: Bolt pistol, Boltgun
+ Elites +
Aggressor Squad [6 PL, 111pts]
. 2x Aggressor
. . 2x Auto boltstorm gauntlets and fragstorm grenade launcher: 2x Auto boltstorm gauntlets, 2x Fragstorm grenade launcher
. Aggressor Sergeant
. . Auto boltstorm gauntlets and fragstorm grenade launcher: Auto boltstorm gauntlets, Fragstorm grenade launcher
Death Company [27 PL, 293pts]: Jump Pack
. Death Company Marine: Plasma pistol, Power fist
. Death Company Marine: Bolt pistol, Power sword
. Death Company Marine: Chainsword, Plasma pistol
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
. Death Company Marine
. . Bolt pistol and chainsword
Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm grenade launcher, Heavy bolter, Incendium cannon, 2x Ironhail heavy stubber
Sanguinary Ancient [6 PL, 63pts]: Angelus boltgun, Encarmine sword, Standard of Sacrifice
Sanguinary Guard [20 PL, 185pts]
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Plasma pistol, Power fist
. Sanguinary Guard: Inferno pistol, Power fist
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine sword
+ Heavy Support +
Eliminator Squad [4 PL, 84pts]
. 2x Eliminator: 2x Bolt sniper rifle, 2x Camo cloak
. Eliminator Sergeant: Camo cloak, Las Fusil
Eliminator Squad [4 PL, 72pts]
. 2x Eliminator: 2x Bolt sniper rifle, 2x Camo cloak
. Eliminator Sergeant: Bolt sniper rifle, Camo cloak
++ Battalion Detachment +5CP (Imperium – Blood Angels) [37 PL, 5CP, 670pts] ++
+ No Force Org Slot +
**CHAPTER**: Blood Angels
Detachment CP [5CP]
+ HQ +
Chief Librarian Mephiston (Primaris) [8 PL, 145pts]: 1. Quickening, 3. Shield of Sanguinius, 6. Wings of Sanguinus
Lieutenants [5 PL, 87pts]
. Lieutenant: Jump Pack, Plasma pistol, Power sword
Sanguinary Priest [4 PL, 70pts]: Bolt pistol, Chainsword, Jump Pack
+ Troops +
Infiltrator Squad [10 PL, 198pts]: 8x Infilltrator, Infiltrator Sergeant
Tactical Squad [5 PL, 85pts]
. 3x Space Marine
. Space Marine (Heavy weapon): Lascannon
. Space Marine Sergeant
. . Bolt pistol and boltgun
Tactical Squad [5 PL, 85pts]
. 3x Space Marine
. Space Marine (Heavy weapon): Lascannon
. Space Marine Sergeant
. . Bolt pistol and boltgun
++ Total: [134 PL, 12CP, 2,001pts] ++
ITC Champion’s Missions: Scenario 2: Cut to the Heart
Deployment Map: 2: Dawn of War
Secondaries – Chaos Soup
Headhunter
Marked for Death: Mephiston, Death Company Infiltrators, Sanguinius
*Recon
Secondaries – Blood Angels
Kingslayer: Bloodthirster
*Recon
*Engineers: Scouts
Deployment

Chaos list – 13 CP base
-1 Warlord Trait (Knight Diabolous Chaos Knight)
-1 Rune of Nak’T’Gra (chaos knight)
-2 Vow of Dominance (chaos knight)
-1 Skullreaver (DP of Chaos)
-1 Banner of Blood (Bloodletters)
-4 Denizens of the Warp (Bloodletters+Bloodthrister)
-1 Gorefather (Exalted Champion)
2 CP left 

Battle Round 1 – Chaos Soup
Chaos goes first. Movement phase.

Charge!!!

Invictor activates Unbridled Ardor! And moves away from the incoming Daemon Prince of Chaos!

Infiltrators wiped out but the Invictor is safe!

Battle Round 1 – Blood Angels
Blood Angels T1. The Invictor charges the Dark Apostle but fails to kill it!




Battle Round 2 – Chaos Soup
Chaos T2 Bloodletters Bomb!



All charges successful! Blood for the Blood God!!!
Bloodletter Bomb pile-in.


In order:
Astorarh slain by Chaos Knight.
Invictor Warsuit slain by Bloodthrister.
Mephiston slain by Berserkers.
Lieutenant slain by Exalted Champion.
Sanguinary Ancient slain by Bloodletters.
Scouts slain by Bloodletters.
Tactical Marines slain by Bloodletters.
Sanguinary Priest slain by Berserkers second fight.
Skulls For The Skull Throne!!! 8 kills!


Battle Round 2 – Blood Angels

Death Company charges!

Blood Angels Captain Charges! But leaves his Sanguinary Guard behind to challenge Ka’bandha The Bloodthrister solo! Deals eight damage!

Bloodletters interrupt the Death Company, charge and slay nine!
Death Company destroys eight Bloodletters.
Ka’bandha slays the Captain.

Blood Angels Concede the game. As they failed to cause enough hurt on Chaos and T3 will rain hell upon them!
Final Score
Chaos Victory!
