Warhammer 40,000 8th Edition Battle Report Necrons [Ronny Luna] vs Astra Militarum [Royce] Location: The Carcosa Club, Brooklyn, New York Game Size: 2,000 pts
C’tan Shard of the Deceiver [12 PL, 180pts]: Power of the C’tan: Seismic Assault, Power of the C’tan: Sky of Falling Stars
C’tan Shard of the Nightbringer [12 PL, 155pts]: Power of the C’tan: Cosmic Fire, Power of the C’tan: Time’s Arrow
+ Heavy Support +
Transcendent C’tan [12 PL, 180pts]: Fractured Personality: Cosmic Tyrant, Power of the C’tan: Antimatter Meteor, Power of the C’tan: Transdimensional Thunderbolt
Transcendent C’tan [12 PL, 180pts]: Fractured Personality: Cosmic Tyrant, Power of the C’tan: Antimatter Meteor, Power of the C’tan: Transdimensional Thunderbolt
Deceiver redeploys himself and one unit of immortals. Astra Militarum use the bombardment stratagem and take prepared positions for –4CP.
Doomsday Arks kill Commander Pask. The rest of my forces kill two infantry squads.
Battle Round 1 – Astra Militarum
Guard T1 movement phase.
Orders! Move! Move! Move!
Guard shooting kills 8 Necron Immortals and deals 8 dmg to a Doomsday Ark. Quantum Deflection [1CP] ignores about 10dmg from the Imperial Guard tanks. Orikan the Diviner’s Invulnerable Save protects much of the infantry. Imperial Guard killed no units in Turn 1.
Battle Round 2 – Necrons
Necrons Turn 2 it’s a C’tan feeding frenzy! I deal a truck load of mortal wounds via Transdimensional Thunderbolt, Cosmic Fire and activating the Wrath of the C’tan to unleash a third thunderbolt. I kill or heavily damage many units around the Tank Commander warlord.
Necrons C’tans charge in on the Vulture, Tank Commander and Straken. Straken gets killed but the vehicles survive heavily damaged.
Battle Round 2 – Astra Militarum
First Rank! Second Rank! 58 shots into the C’tan = 0 wounds inflicted.
Nightbringer shot down by Guard Artillery namely the Wyvern was able to finish him off. The Master of Ordnance brings the Doomsday Ark down to one wound left. The Guardmen fix bayonets and CHARGE! At the Transcendent C’tan.
C’tan brought down to two wounds left by Guardsman barely escapes and fails do kill anything in retaliation as the priest’s Rosarius Invul deflects all damage. THE EMPEROR PROTECTS!!
Battle Round 3 – Necrons
Necron shooting is brutal on Turn 3. Many of the Guard vehicles were heavily damage so the Doomsday Arks finished off one Basilisk, one Manticore, one Tank Commander and one Vulture all had three or less wounds left. Maxed out Big Game Hunter.
Immortals charge and finish the Priest. Where’s your Emperor’s protection now?
The Astra Militarum retaliates and kills the C’tan and unit of immortals breaching their lines.
End of Round 3 wraps up and my opponent Concedes the game. Necrons C’tan spam for the win!
Warhammer 40,000 8th Edition Battle Report Necrons [Ronny Luna] vs Ultramarines [Stergios] Location: The Carcosa Club, Brooklyn, New York Game Size: 2,000 pts
Chaplain Cassius [5 PL, 85pts]: 2. Catechism of Fire, 5. Recitation of Focus, Litany of Hate
+ Heavy Support +
Centurion Devastator Squad [12 PL, 210pts]
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion: Hurricane bolter, Two Heavy Bolters
. Centurion Sergeant: Hurricane bolter, Two Heavy Bolters
Repulsor Executioner [15 PL, 336pts]: 2x Fragstorm Grenade Launcher, Heavy Laser Destroyer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Storm bolter, Twin Heavy Bolter, Twin Icarus Ironhail Heavy Stubber
Sternguard Veteran Squad [12 PL, 140pts]
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Veteran Sergeant
. . Special Issue Boltgun/Bolt Pistol
+ Dedicated Transport +
Drop Pod [4 PL, 65pts]: Storm bolter
++ Total: [110 PL, 6CP, 2,000pts] ++
ITC Mission: 5 – Precious Cargo
Deployment Map: 1 – Spearhead Assault
Secondaries – Necrons
– Kingslayer
– Marked for Death (Executioner, Dreadnoughts, Centurions)
– Recon
Secondaries – Ultramarines
– Behind Enemy Lines
– Gang Busters
– Marked for Death (Immortals, Tomb Blades)
Deployment – Necrons
Deployment – Ultramarines
Deceiver redeploys two units of Destroyers.
Ultramarines activate the redeploy stratagem for two Command Points [-2CP].
Battle Round 1 – Necrons
Deceiver casts Transdimensional Thunderbolt on the Executioner, doesn’t damage it, but damages several models around it.
Necrons gun down two centurions and leave the last one with one wound left 🙁 They also bring the Executioner down to two wounds remaining 🙁
No kills for the Necrons in Turn 1. I forgot to activate Methodical Destruction to overcome the -1 from Tigurius even though I had the card out as a reminder.
Battle Round 1 – Ultramarines
Sternguard deep strike and kill four Necron Immortals.
Wiped all units of Intercessors, killed most of the Sternguard and Centurions finished off. The Executioner somehow survived yet again. But the writing was on the wall for the Ultramarines now that they only had three units left to attack with and one of them being a heavily damaged Executioner.
Necrons fight phase.
Ultramarines concede the game as the Necrons continue to advance on them.
Warhammer 40,000 8th Edition Battle Report – 104 Necrons [Ronny Luna] vs Thousand Sons & Tzeentch Daemons [Milan] Location: The Carcosa Club, Brooklyn, New York Game Size: 2,000 pts
Warhammer 40,000 8th Edition Battle Report – 103 Drukhari [Atalay] vs Imperium [Ronny Luna] Location: The Carcosa Club, Brooklyn, New York Game Size: 2,000 pts
Warhammer 40,000 8th Edition Battle Report – 102 Drukhari [Atalay] vs Thousand Sons & Tzeentch Daemons [Milan] Location: The Carcosa Club, Brooklyn, New York Game Size: 2,000 pts
Warhammer 40,000 8th Edition Battle Report – 101 Tyranids [Dan – Carcosa] vs Necrons [Ronny L – Carcosa] Location: The Carcosa Club, Brooklyn, New York Game Size: 2,000 pts
I tried to sneak up on Dan and gun down the Swarmlord early in a failed attempt.
Battle Round 1 – Tyranids
Dan’s hiveguard did serious dmg to my ghost arks even while i activated Quantum Deflection stealers zoomed across the table and charged my ghost arks killing both. Warriors disembarked wondering what happened to their ride.
Battle Round 2 – Necrons
I focused my attention on the Genestealers near my deployment zone and deep striked behind Dan’s Neurothrope warlord as well as the objective i placed behind him aiming to slay the warlord and get the bonus point for this mission. The Deathmarks got slay the warlord with some well placed mortal wounds. I managed to wipe out most of the Genestealers but i wiffed against the Swarmlord for a second time with all doomsday arks and i critically failed to land an 8″ charge with a cp reroll with my Lychguard whom were supposed to handle the hiveguard situation for me and max Gangbusters.
Battle Round 2 – Tyranids
They rushed my deployment zone and gunned down my Lychguard unit. Things looked bad for the Necrons.
Battle Round 3 – Necrons
I cleared the Swarmlord finally and dealt with the Genestealers to my left. I opted to let the Deathmarks die in sacrifice to get 1 more vp from holding the bonus objective.
Ultimately losing my engineers early aswell as failing the Lychguard charge was too clutch. I conceded the game on turn 4 i didn’t have the means to continue gaining points he shut down my ability to get any vps from gangbusters (hive guard) and engineers.
Dan had some well executed tactics and while it looked like i had an advantage after slaying his warlord, not being able to tag the Lychguard and losing 2 ghost arks in a turn was a tall mountain to climb.
i called it after top of turn 4. So Dan did not take his turn i was hoping to at least clear my half of the table to fight it out but i failed to kill the Broodlord in my lines….it was going to get ugly. I am sure final score would have Dan with a very commanding lead.