by Arch Nemesis | Oct 15, 2016 | 40K, Battle Report, Imperial Guard, Thousand Sons
Thousand Sons [Milan] vs Imperial Guard [John B]
2900 pts
Army List:
HQ:
Ahriman
Cypher
Elites:
Chaos Contemptor Dreadnought
– Dedication of Tzeentch
– 2x Butcher Cannon
Chaos Terminators
– Mark of Tzeentch
– Veterans of the Long War
– 4x Combi-melta & 4x Chainfist (4 Terminators)
– Combi-flamer & Power Axe (1 Terminator)
– Reaper Autocannon & Chainfist (1 Terminator)
– Combi-melta & Chainfist (Terminator Champion)
Chaos Land Raider (Dedicated Transport):
– Combi-bolter
– Dirge caster
– Dozer Blade
– Extra Armour
Troops
Thousand Sons
– Aspiring Sorcerer w/ Force Axe
– 4x Thousand Sons
Chaos Rhino (Dedicated Transport)
– Dirge Caster
– Dozer Blade
Thousand Sons
– Aspiring Sorcerer w/ Force Axe
– 4x Thousand Sons
Chaos Rhino (Dedicated Transport)
– Dirge Caster
– Dozer Blade
Fast Attack
Blight Drones
Blight Drones
Heavy Support
Kharybdis Assault Claw
Obliterators (x2)
– Mark of Tzeentch
– Veterans of the Long War
Lord of War:
Chaos Knight Paladin
– Dedication of Tzeentch
– Dirge Caster

Ahriman’s Psychic Powers

The two Aspiring Sorcerers got Tzeentch’s Firestorm and Breath of Chaos.
Deployment
(Vanguard)


Opponent failed to seize the initiative so Thousand Sons had the first turn.
Turn 1

The two Blight Drones were held in reserve. Kharybdis attempted to land right on top of the big blob of infantry in ruins. The idea was to use the flame attack from deep strike (3”+D3 from the hull) that ignores cover, however it deviated and landed smack in the middle of the Imperial Guard vehicles. Damage from the Deep Strike in Movement phase and Shooting from the Kharybdis as well as the Chaos Knight (that moved up closer) destroyed the Leman Russ and one of the Chimeras.
Land Raider with Ahriman, Cypher and their Terminator retinue moved up the field, after which everyone disembarked from the vehicle and attempted to get into ruins. Contemptor held one of the tactical objectives. Chaos Knight was within 3” of another one in the center of the board. Two units of Thousand Sons embarked in their Rhinos, moved up towards the Imperial Guard scout walker hiding below the ruins.

At the end of Turn 1 I was able to score one Victory Point for First Kill, and another 3 for Supremacy and Overwhelming Firepower.

Opponent spent most of his turn repositioning and focusing almost all his firepower at the hovering Kharybids Assault Claw. However, due to some bad dice rolling the drop pod stayed on the board with only a few Hull Points lost.
At the end of first turn result was 4:0.
Turn 2

During this turn Ahriman’s unit got another Tactical Objective, Chaos Knight got up close and personal with the Imperial Guard Command Chimera which miraculously managed to survive with one Hull Point remaining. Forgot to move the Assault Claw so it pretty much stayed in Hover mode in the center of the enemy Deployment zone. I’ve continued working on the Guard vehicles – managed to get rid of another Chimera and the Basilisk. One of the Blight Drones came in from reserves and between it’s blast weapon and focused fire from other units, I was able to significantly reduce the numbers of the huge blob of Imperial Guard infantry concentrated in the ruins just on the edge of my opponent’s Deployment zone.

Opponent brought in some reserves and continued focusing pretty much all of its shooting into the Kharybdis.

Turn two ended with Thousand Sons in the lead 8:0.
Turn 3

During this turn it was looking grim for the Imperial Guard. Chaos Knight was wreaking havoc in the back lines.

Blight Drone cleaned out the ruins and was pursuing remaining Guardsmen that just could not find a way to deal with it.

Obliterators and Thousand Sons managed to eliminate an entire unit that Deep Struck from the flyer and blew up the walker that was attempting to arrest their progress on that side of the board.

This is when the opponent decided to concede the game.
Final result 9:0.
Result: Thousand Sons Victory
by Arch Nemesis | Sep 16, 2016 | 40K, Battle Report, Chaos Daemons, Chaos Space Marines, Thousand Sons
Thousand Sons with Chaos Daemons Allied [Milan] vs Chaos Space Marines with Chaos Daemons Allied [Lev]
3000 pts
Army List [Unbound]:
HQ:
Ahriman
Cypher
Elites:
Ferrum Infernus Chaos Dreadnought
– Destroyer of Cities
– Assault Drill/Heavy Flamer
– Flamestorm Cannon
Chaos Terminators
– Mark of Tzeentch
– 3x Combi-melta & 3x Chainfist (3 Terminators)
– Reaper Autocannon & Powerfist (1 Terminator)
– Combi-melta & Chainfist (Terminator Champion)
Heavy Support
Kharybdis Assault Claw
Lord of War:
Chaos Knight Paladin
– Dedication of Tzeentch
– Dirge Caster
Typhon Heavy Siege Tank
– Dreadhammer
– Lascannons
– Multi-Melta
– Havoc Launcher
Aetaos’rau’keres – Daemon Lord or Tzeentch

Opponent’s Army

Psychic Powers

Deployment

Kharybdis Assault Claw with the Ferrum Infernus Dreadnought were kept in reserve.
Turn 1
Opponent won the roll off and went first.

Drop pod with the Chaos Lord and three Obliterators came in via Deep Strike in my deployment zone.

Next, my opponent decided to sacrifice his Chaos Lord to summon Kairos Fateweaver in it’s place. As it was his Warlord, he basically gifted me a Victory Point for Warlord kill. Kairos came in via Deep Strike, however deviated close to my Daemon Lord of Tzeentch.

Inconvenient, because due to it’s Dark Jealousy special rule the Daemon Lord of Tzeentch now had to direct all of it’s attacks at Kairos because he was within 18 inches of him. Plan was to drop the Apocalyptic Barrage Template on the Brass Scorpion that was fast approaching my models.

Original plan was to Deep Strike the Kharybdis behind enemy lines. Hopefully, in such a way to allow it to unload it’s ten twin linked Strength 6 rocket launchers in the back of the Brass Scorpion as it presented the biggest threat. If that didn’t do enough damage the Ferrum Infernus Dreadnought was to use his S6 Flamer on it as well and perhaps even charge it on the next turn to tie it up. However, Kairos interfered with those plans. I really wanted to fire off the DLoT’s Staff of Cataclysm, so instead I’ve dropped the Kharybdis right behind the big bird and disembarked the Dreadnought.

This left only the Chaos Knight holding the other side of the field.

Fateweaver died eventually but not before unloading pretty much two thirds of the army into it, including the Staff of Cataclysm.

Thus, at the beginning of Turn 2 I had a two point lead.

Turn 2

During this turn opponent assaulted a unit composed of Ahriman, Cypher and a bunch of Tzeentch marked Terminators with his Daemon Prince. He issues a challenge which Ahriman had to accept being a Champion of Chaos. Thanks to Biomancy he was able to survive the challenge, after which the rest of the unit finished of the Daemon Prince.
Kharybdis went into Zooming mode and flew diagonally across the board, landing right behind the Brass Scorpion. It then unloaded everything it had into the Scorpion’s rear armour, chipping away on it’s Hull Points. Staff of Cataclysm wielded by the big bird was able to successfully drop the Apocalyptic Barrage on the Brass Scorpion and Sicaran which ended up being blown up.
Turn 3



During this turn, I’ve lost the Chaos Knight to the D BloodThirster, and my terminators to shooting from the opponent’s Decimator Engine and Contemptor Dreadnought Butcher Cannons.

BloodThirster then consolidated towards the Daemon Lord of Tzeentch, and was finally sent back to the warp after being grilled by the Ferrum Infernus’ Flamer followed by some lucky Lascannon/Multi-Melta shots from the Typhon.


At this point the opponent decided to concede the game for the final result of 4:2 at the end of Turn 3.

Result: Thousand Sons Victory
by Arch Nemesis | Sep 2, 2016 | 40K, Battle Report, Chaos Daemons, Chaos Space Marines, Thousand Sons
Thousand Sons with Chaos Daemons Allied [Milan] vs Chaos Space Marines with Chaos Daemons Allied [Lev]
3000 pts
Army List [Unbound]:
HQ:
Ahriman
Typhus
Elites:
Chaos Contemptor Dreadnought
– 2x Butcher Cannon
– Dedication of Tzeentch
Chaos Terminators
– Mark of Tzeentch
– 5x Combi-melta & 5x Chainfist (5 Terminators)
– Reaper Autocannon & Chainfist (1 Terminator)
– Combi-melta & Chainfist (Terminator Champion)
Lord of War:
Chaos Knight Paladin
– Dedication of Tzeentch
– Dirge Caster
Typhon Heavy Siege Tank
– Armoured Ceramite
– Dirge Casters
– Dreadhammer
– Lascannon
– Multi-Melta
Aetaos’rau’keres – Daemon Lord or Tzeentch

Typhus’ Psychic Powers

Ahriman’s Psychic Powers

Aetaos’rau’keres’ Psychic Powers

Opponent’s Army



Deployment

Turn 1
Opponent won the roll off and went first.


Turn 1 – Thousand Sons

Turn 2

Opponent’s casualties (T1)

Turn 2 – Thousand Sons

Turn 2 – Thousand Sons casualties

Turn 3




Turn 4


Result: Thousand Sons Victory
by Arch Nemesis | Aug 13, 2016 | 40K, Adeptus Mechanicus, Battle Report, Chaos Daemons, Grey Knights, Inquisition, Thousand Sons
Thousand Sons with Chaos Daemons Allied [Milan] vs Inquisition with Adeptus Mechanicus & Grey Knights Allied [Nyghoma]
3000 pts
Army List:
HQ:
Ahriman
Typhus
Elites:
Chaos Contemptor Dreadnought
– 2x Butcher Cannon
Chaos Terminators
– 3x Combi-melta & 3x Chainfist (3 Terminators)
– Reaper Autocannon & Chainfist (1 Terminator)
– Combi-melta & Chainfist (Terminator Champion)
Heavy Support
Obliterators
– Mark of Tzeentch
Lord of War:
Chaos Knight Paladin
– Dedication of Tzeentch
– Dirge Caster
Typhon Heavy Siege Tank
– Dreadhammer
– 2x Heavy Bolters w/ Malific Ammo
Aetaos’rau’keres – Daemon Lord or Tzeentch

Opponents Army



Deployment


Turn 1

Due to bad dice rolling, Void Shield Generator stayed up covering pretty much the whole AdMech/Inquisition army in it’s 12” bubble.
Ahriman and Typhus with their Tzeentch terminator retinue assaulted a unit of scouts, wiped it out and the consolidated into cover.
During the opponents shooting phase 3 Terminators and the Terminator Champion as well as Typhus managed to die.
Turn 2

After being denied a couple of times the opponent was able to successfully manifest the Psychic power that teleported his Death Star right in front of the Daemon Lord of Tzeentch.

Turn 3

Chaos Knight was able to charge and blow up the oposing player’s Knight.
Contemptor Dreadnought died this turn as well. Typhon got immobilized and stuck in a position where it’s primary weapon could not fire on any unit of significance.
Aetaos’rau’keres managed to Fail the Leadership test after suffering Perils of the Warp and getting the Perils result 1, after which he was removed from play while still having all of his wounds.
Result: Inquisition, Adeptus Mechanicus & Grey Knights Victory
by Arch Nemesis | Aug 6, 2016 | 40K, Battle Report, Eldar, Thousand Sons
Thousand Sons [Milan] vs Eldar [Faust]
1850 pts
Army List:
HQ:
Ahriman
Typhus
Elites:
Chaos Contemptor Dreadnought
Chaos Terminators
– 3x Combi-melta & 3x Chainfist (3 Terminators)
– Reaper Autocannon & Chainfist (1 Terminator)
– Combi-melta & Chainfist (Terminator Champion)
Dedicated Transport:
Chaos Land Raider
– Dirge Caster
– Dozer Blades
Heavy Support
Obliterators
– Mark of Tzeentch
Lord of War:
Chaos Knight Paladin
– Dedication of Tzeentch
– Dirge Caster
Typhon Heavy Siege Tank
– Dreadhammer
– 2x Heavy Bolters w/ Malific Ammo

Deployment



Result: Eldar Victory
by Arch Nemesis | Jul 9, 2016 | 40K, Battle Report, Chaos Daemons, Grey Knights, Inquisition, Thousand Sons
Thousand Sons with Chaos Daemons Allied [Milan] vs Inquisition with Grey Knights Allied [Nyghoma]
3000 pts
Army List [Unbound]:
HQ:
Ahriman
Cypher
Typhus
Elites:
Chaos Contemptor Dreadnought
Chaos Terminators
– 3x Combi-melta & 3x Chainfist (2 Terminators)
– Combi-melta & Chainfist (Terminator Champion)
Dedicated Transport:
Chaos Land Raider
– Dirge Caster
– Dozer Blades
Heavy Support
Obliterators
– Mark of Tzeentch
Lord of War:
Chaos Knight Paladin
– Dedication of Tzeentch
– Dirge Caster
Aetaos’rau’keres – Daemon Lord or Tzeentch

Opponents army


Deployment





Result: Draw (Game went for 6+ hours, had to call it a draw)